My name is Patrick a.k.a. 🔥 Lizard. I am a Biomimicry graduate from Germany studying Game Sciences. I am interested in game, tool and engine development and have been working and messing around with game dev for over 4 years now. I also have prior (professional) knowledge in Python in the fields of Data Science. Nowadays I work mostly with GodotEngine on several open-source projects such as Godot itself, GDExtension and several VFX and Shader projects.
- GodotVisualShader-Extras Addon - A VS-NodeLibrary to support your work with Shaders and VFX
- Shader-Function-Extras - An library of helpful functions for Godot 4.0 to use in custom written shaders
- Stylized Sky Shader - A showcase of the new SkyShader system in Godot 4.0 with clouds, stars, a moon and a sun
- Stylized Water Shader - My first take on a water shader based on depth-fading
- Real-Time(-ish) Caustics in Godot Engine based on projection
- Examples of matrix input usage in Spatial Shaders - Explanation on how to access the objects/camera's world/view space position etc. in Spatial Shaders
- Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders
- Implement custom non-trivial Visual Shader nodes
- GDExtension Summator - A GDExtension Github template to quickly get started GDExtensions for 4.0
- godot-cpp-template - The official GDExtension GitHub template to get started with GDExtensions in C++
My blog on paddy-exe.github.io:
- Contributing to Godot - My Journey from awe to first PR
- GDExtension - How to write your first extension
- Contributing to Godot - Visual Shaders Nodes