Cherry-picks for the godot-cpp 4.1 branch - 1st batch #1205
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This is my first attempt at a cherry-picking PR :-)
I attempted to mimick what @akien-mga and @YuriSizov do, but may have missed something. Feedback welcome!
Since we haven't managed to fully discuss this process at a GDExtension meeting, I'd like to make sure to cover it at tomorrow's meeting before merging this.
I also realized while making this that our CI always runs with the latest Godot artifact, which is good for the
master
branch, but for these cherry-picks, we'd really want it to run with the latest Godot 4.1 release. I'll spend some time thinking about how we can do that. However, I locally ran the automated tests with this PR and Godot 4.1.1.