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CMake: Alleviate target name clashes, visibility, and grouping. #1658

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Jan 10, 2025
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8 changes: 4 additions & 4 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -202,8 +202,8 @@ jobs:
run: |
mkdir cmake-build
cd cmake-build
cmake ../ -DTEST_TARGET=template_release
cmake --build . --verbose -j $(nproc) -t godot-cpp-test --config Release
cmake ../ -DGODOT_ENABLE_TESTING=YES
cmake --build . --verbose -j $(nproc) -t godot-cpp.test.template_release --config Release

windows-msvc-cmake:
name: 🏁 Build (Windows, MSVC, CMake)
Expand All @@ -218,5 +218,5 @@ jobs:
run: |
mkdir cmake-build
cd cmake-build
cmake ../ -DTEST_TARGET=template_release
cmake --build . --verbose -t godot-cpp-test --config Release
cmake ../ -DGODOT_ENABLE_TESTING=YES
cmake --build . --verbose -t godot-cpp.test.template_release --config Release
12 changes: 10 additions & 2 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@ The CMake equivalent is below.
]=======================================================================]

include( cmake/godotcpp.cmake )

godotcpp_options()

#[[ Python is required for code generation ]]
Expand All @@ -53,5 +54,12 @@ project( godot-cpp
compiler_detection()
godotcpp_generate()

# Test Example
add_subdirectory( test )
# Conditionally enable the godot-cpp.test.<target> integration testing targets
if( GODOT_ENABLE_TESTING )
add_subdirectory( test )
endif()

# If this is the top level CMakeLists.txt, Generators which honor the
# USE_FOLDERS flag will organize godot-cpp targets under the subfolder
# 'godot-cpp'. This is enable by default from CMake version 3.26
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
5 changes: 2 additions & 3 deletions cmake/android.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -29,13 +29,12 @@ function( android_options )
# Android Options
endfunction()

function( android_generate TARGET_NAME )

function( android_generate )
target_compile_definitions(${TARGET_NAME}
PUBLIC
ANDROID_ENABLED
UNIX_ENABLED
)

common_compiler_flags( ${TARGET_NAME} )
common_compiler_flags()
endfunction()
2 changes: 1 addition & 1 deletion cmake/common_compiler_flags.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ function( compiler_detection )
endif ()
endfunction( )

function( common_compiler_flags TARGET_NAME )
function( common_compiler_flags )

target_compile_features(${TARGET_NAME}
PUBLIC
Expand Down
31 changes: 19 additions & 12 deletions cmake/godotcpp.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -142,6 +142,9 @@ function( godotcpp_options )
option( GODOT_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF )
option( GODOT_WARNING_AS_ERROR "Treat warnings as errors" OFF )

# Enable Testing
option( GODOT_ENABLE_TESTING "Enable the godot-cpp.test.<target> integration testing targets" OFF )

#[[ Target Platform Options ]]
android_options()
ios_options()
Expand Down Expand Up @@ -228,7 +231,7 @@ function( godotcpp_generate )
### Platform is derived from the toolchain target
# See GeneratorExpressions PLATFORM_ID and CMAKE_SYSTEM_NAME
set( SYSTEM_NAME
$<$<PLATFORM_ID:Android>:android.${ANDROID_ABI}>
$<$<PLATFORM_ID:Android>:android>
$<$<PLATFORM_ID:iOS>:ios>
$<$<PLATFORM_ID:Linux>:linux>
$<$<PLATFORM_ID:Darwin>:macos>
Expand Down Expand Up @@ -263,15 +266,16 @@ function( godotcpp_generate )
set( DEV_TAG "$<${IS_DEV_BUILD}:.dev>" )

### Define our godot-cpp library targets
foreach ( TARGET_NAME template_debug template_release editor )
foreach ( TARGET_ALIAS template_debug template_release editor )
set( TARGET_NAME "godot-cpp.${TARGET_ALIAS}" )

# Generator Expressions that rely on the target
set( DEBUG_FEATURES "$<NOT:$<STREQUAL:${TARGET_NAME},template_release>>" )
set( HOT_RELOAD "$<IF:${HOT_RELOAD-UNSET},${DEBUG_FEATURES},$<BOOL:${GODOT_USE_HOT_RELOAD}>>" )

# the godot-cpp.* library targets
add_library( ${TARGET_NAME} STATIC EXCLUDE_FROM_ALL )
add_library( godot-cpp::${TARGET_NAME} ALIAS ${TARGET_NAME} )
add_library( godot-cpp::${TARGET_ALIAS} ALIAS ${TARGET_NAME} )

file( GLOB_RECURSE GODOTCPP_SOURCES LIST_DIRECTORIES NO CONFIGURE_DEPENDS src/*.cpp )

Expand All @@ -298,33 +302,36 @@ function( godotcpp_generate )
BUILD_RPATH_USE_ORIGIN ON

PREFIX lib
OUTPUT_NAME "${PROJECT_NAME}.${SYSTEM_NAME}.${TARGET_NAME}${DEV_TAG}.${SYSTEM_ARCH}"
OUTPUT_NAME "${PROJECT_NAME}.${SYSTEM_NAME}.${TARGET_ALIAS}${DEV_TAG}.${SYSTEM_ARCH}"
ARCHIVE_OUTPUT_DIRECTORY "$<1:${CMAKE_BINARY_DIR}/bin>"

# Things that are handy to know for dependent targets
GODOT_PLATFORM "${SYSTEM_NAME}"
GODOT_TARGET "${TARGET_NAME}"
GODOT_TARGET "${TARGET_ALIAS}"
GODOT_ARCH "${SYSTEM_ARCH}"

# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"
)

if( CMAKE_SYSTEM_NAME STREQUAL Android )
android_generate( ${TARGET_NAME} )
android_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL iOS )
ios_generate( ${TARGET_NAME} )
ios_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL Linux )
linux_generate( ${TARGET_NAME} )
linux_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL Darwin )
macos_generate( ${TARGET_NAME} )
macos_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL Emscripten )
web_generate( ${TARGET_NAME} )
web_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL Windows )
windows_generate( ${TARGET_NAME} )
windows_generate()
endif ()

endforeach ()

# Added for backwards compatibility with prior cmake solution so that builds dont immediately break
# from a missing target.
add_library( godot::cpp ALIAS template_debug )
add_library( godot::cpp ALIAS godot-cpp.template_debug )

endfunction()
5 changes: 2 additions & 3 deletions cmake/ios.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -10,13 +10,12 @@ function(ios_options)
# iOS options
endfunction()

function(ios_generate TARGET_NAME)

function(ios_generate)
target_compile_definitions(${TARGET_NAME}
PUBLIC
IOS_ENABLED
UNIX_ENABLED
)

common_compiler_flags(${TARGET_NAME})
common_compiler_flags()
endfunction()
5 changes: 2 additions & 3 deletions cmake/linux.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -10,13 +10,12 @@ function( linux_options )
# Linux Options
endfunction()

function( linux_generate TARGET_NAME )

function( linux_generate )
target_compile_definitions( ${TARGET_NAME}
PUBLIC
LINUX_ENABLED
UNIX_ENABLED
)

common_compiler_flags( ${TARGET_NAME} )
common_compiler_flags()
endfunction()
4 changes: 2 additions & 2 deletions cmake/macos.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ function( macos_options )
endfunction()


function( macos_generate TARGET_NAME )
function( macos_generate )

# OSX_ARCHITECTURES does not support generator expressions.
if( NOT GODOT_ARCH OR GODOT_ARCH STREQUAL universal )
Expand Down Expand Up @@ -55,5 +55,5 @@ function( macos_generate TARGET_NAME )
${COCOA_LIBRARY}
)

common_compiler_flags( ${TARGET_NAME} )
common_compiler_flags()
endfunction()
5 changes: 2 additions & 3 deletions cmake/web.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,7 @@ function( web_options )
endfunction()


function( web_generate TARGET_NAME )

function( web_generate )
target_compile_definitions(${TARGET_NAME}
PUBLIC
WEB_ENABLED
Expand All @@ -38,5 +37,5 @@ function( web_generate TARGET_NAME )
-shared
)

common_compiler_flags( ${TARGET_NAME} )
common_compiler_flags()
endfunction()
4 changes: 2 additions & 2 deletions cmake/windows.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ function( windows_options )
endfunction()

#[===========================[ Target Generation ]===========================]
function( windows_generate TARGET_NAME )
function( windows_generate )
set( STATIC_CPP "$<BOOL:${GODOT_USE_STATIC_CPP}>")
set( DEBUG_CRT "$<BOOL:${GODOT_DEBUG_CRT}>" )

Expand Down Expand Up @@ -96,5 +96,5 @@ function( windows_generate TARGET_NAME )
$<${IS_CLANG}:-lstdc++>
)

common_compiler_flags( ${TARGET_NAME} )
common_compiler_flags()
endfunction()
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