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Co-authored-by: Stephen Agbete (Steph155) <bgsteph15@mail.com>
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{5CA791DB-5050-44D0-989B-41D559AB1D50}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath> | ||
<RootNamespace>Empty.DMono</RootNamespace> | ||
<AssemblyName>2.5D Demo (Mono C#)</AssemblyName> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath> | ||
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>portable</DebugType> | ||
<Optimize>false</Optimize> | ||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>portable</DebugType> | ||
<Optimize>true</Optimize> | ||
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>portable</DebugType> | ||
<Optimize>false</Optimize> | ||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="GodotSharp"> | ||
<HintPath>$(ProjectDir)/.mono/assemblies/GodotSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' "> | ||
<HintPath>$(ProjectDir)/.mono/assemblies/GodotSharpEditor.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="addons\node25d-cs\Basis25D.cs" /> | ||
<Compile Include="addons\node25d-cs\Node25D.cs" /> | ||
<Compile Include="addons\node25d-cs\ShadowMath25D.cs" /> | ||
<Compile Include="addons\node25d-cs\Transform25D.cs" /> | ||
<Compile Include="addons\node25d-cs\YSort25D.cs" /> | ||
<Compile Include="Assets\Cube\CubeMath.cs" /> | ||
<Compile Include="Assets\Player\PlayerMath25D.cs" /> | ||
<Compile Include="Assets\Player\PlayerSprite.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2012 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "2.5D Demo (Mono C#)", "2.5D Demo (Mono C#).csproj", "{5CA791DB-5050-44D0-989B-41D559AB1D50}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
Tools|Any CPU = Tools|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{5CA791DB-5050-44D0-989B-41D559AB1D50}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{5CA791DB-5050-44D0-989B-41D559AB1D50}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{5CA791DB-5050-44D0-989B-41D559AB1D50}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{5CA791DB-5050-44D0-989B-41D559AB1D50}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{5CA791DB-5050-44D0-989B-41D559AB1D50}.Tools|Any CPU.ActiveCfg = Tools|Any CPU | ||
{5CA791DB-5050-44D0-989B-41D559AB1D50}.Tools|Any CPU.Build.0 = Tools|Any CPU | ||
EndGlobalSection | ||
EndGlobal |
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[gd_scene load_steps=5 format=2] | ||
|
||
[ext_resource path="res://addons/node25d-cs/YSort25D.cs" type="Script" id=1] | ||
[ext_resource path="res://addons/node25d-cs/icons/ysort25d_icon.png" type="Texture" id=2] | ||
[ext_resource path="res://Assets/UI/OverlayCube.tscn" type="PackedScene" id=3] | ||
[ext_resource path="res://Assets/Cube/CubeMath.cs" type="Script" id=4] | ||
|
||
[node name="Cube" type="Node2D"] | ||
script = ExtResource( 1 ) | ||
__meta__ = { | ||
"_editor_icon": ExtResource( 2 ) | ||
} | ||
|
||
[node name="Overlay" parent="." instance=ExtResource( 3 )] | ||
|
||
[node name="Camera2D" type="Camera2D" parent="."] | ||
current = true | ||
|
||
[node name="CubeMath" type="Spatial" parent="."] | ||
script = ExtResource( 4 ) |
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using Godot; | ||
using System; | ||
|
||
public class CubeMath : Spatial | ||
{ | ||
private static PackedScene cubePointScene = ResourceLoader.Load<PackedScene>("res://Assets/Cube/CubePoint.tscn"); | ||
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private bool isParentReady = false; | ||
private Node2D parent; | ||
private Spatial[] cubePointsMath = new Spatial[27]; // The math node of each 2.5D cube point | ||
private Spatial[] cubeMathSpatials = new Spatial[27]; // The CubeMath children that find position. | ||
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public override void _Ready() | ||
{ | ||
parent = GetParent<Node2D>(); | ||
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// Initialize the cube | ||
for (int i = 0; i < 27; i++) | ||
{ | ||
int a = (i / 9) - 1; | ||
int b = (i / 3) % 3 - 1; | ||
int c = (i % 3) - 1; | ||
Vector3 spatialPosition = 5 * (a * Vector3.Right + b * Vector3.Up + c * Vector3.Back); | ||
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cubeMathSpatials[i] = new Spatial(); | ||
cubeMathSpatials[i].Translation = spatialPosition; | ||
cubeMathSpatials[i].Name = "CubeMath #" + i + ", " + a + " " + b + " " + c; | ||
AddChild(cubeMathSpatials[i]); | ||
} | ||
} | ||
|
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public override void _Process(float delta) | ||
{ | ||
if (Input.IsActionJustPressed("ViewCubeDemo")) | ||
{ | ||
GetTree().ChangeScene("res://Assets/DemoScene.tscn"); | ||
return; | ||
} | ||
|
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if (isParentReady) | ||
{ | ||
RotateX(delta * (Input.GetActionStrength("MoveBackward") - Input.GetActionStrength("MoveForward"))); | ||
RotateY(delta * (Input.GetActionStrength("MoveRight") - Input.GetActionStrength("MoveLeft"))); | ||
RotateZ(delta * (Input.GetActionStrength("MoveCounterclockwise") - Input.GetActionStrength("MoveClockwise"))); | ||
if (Input.IsActionJustPressed("ResetPosition")) | ||
{ | ||
Transform = Transform.Identity; | ||
} | ||
for (int i = 0; i < 27; i++) | ||
{ | ||
cubePointsMath[i].GlobalTransform = cubeMathSpatials[i].GlobalTransform; | ||
} | ||
} | ||
else | ||
{ | ||
// This code block will be run only once. It's not in _Ready() because the parent isn't set up there. | ||
for (int i = 0; i < 27; i++) | ||
{ | ||
PackedScene myCubePointScene = cubePointScene.Duplicate(true) as PackedScene; | ||
Node25D cubePoint = myCubePointScene.Instance() as Node25D; | ||
cubePoint.Name = "CubePoint #" + i; | ||
cubePointsMath[i] = cubePoint.GetChild<Spatial>(0); | ||
parent.AddChild(cubePoint); | ||
} | ||
isParentReady = true; | ||
} | ||
} | ||
} |
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[gd_scene load_steps=4 format=2] | ||
|
||
[ext_resource path="res://addons/node25d-cs/Node25D.cs" type="Script" id=1] | ||
[ext_resource path="res://addons/node25d-cs/icons/node25d_icon.png" type="Texture" id=2] | ||
[ext_resource path="res://Assets/Cube/godot.png" type="Texture" id=3] | ||
|
||
[node name="CubePoint" type="Node2D"] | ||
script = ExtResource( 1 ) | ||
__meta__ = { | ||
"_editor_icon": ExtResource( 2 ) | ||
} | ||
|
||
[node name="CubePointMath" type="Spatial" parent="."] | ||
|
||
[node name="CubePointSprite" type="Sprite" parent="."] | ||
texture = ExtResource( 3 ) |
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[remap] | ||
|
||
importer="texture" | ||
type="StreamTexture" | ||
path="res://.import/godot.png-3e601e6c27d3d4bf4c56687ed358139e.stex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
|
||
[deps] | ||
|
||
source_file="res://Assets/Cube/godot.png" | ||
dest_files=[ "res://.import/godot.png-3e601e6c27d3d4bf4c56687ed358139e.stex" ] | ||
|
||
[params] | ||
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||
compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_mode=0 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
flags/repeat=0 | ||
flags/filter=true | ||
flags/mipmaps=false | ||
flags/anisotropic=false | ||
flags/srgb=2 | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/HDR_as_SRGB=false | ||
process/invert_color=false | ||
stream=false | ||
size_limit=0 | ||
detect_3d=true | ||
svg/scale=1.0 |
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