Add a normal map test in the 2D lights and shadows demo #511
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This was requested by lawnjelly so we can test whether normal map orientation behaves as expected.
The normal map was generated using Laigter (with the Y axis inverted).
Preview
With batching (broken)
Notice how all sprites but the top-left one have incorrect normal mapping. The Godot logo should appear as a "bump", not a "hole".
Without batching (correct)