Skip to content

Commit

Permalink
More accurately describes what a Transform3D is
Browse files Browse the repository at this point in the history
As pointed out in Issue #8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.

(cherry picked from commit 9fdfe11)
  • Loading branch information
Skyefre authored and mhilbrunner committed Jul 24, 2024
1 parent 3a9fbe7 commit 602a5a4
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion tutorials/3d/introduction_to_3d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ node for everything 3D.

Node3Ds have a local transform, which is relative to the parent
node (as long as the parent node is also of **or inherits from** the type
Node3D). This transform can be accessed as a 4×3
Node3D). This transform can be accessed as a 3×4
:ref:`Transform3D <class_Transform3D>`, or as 3 :ref:`Vector3 <class_Vector3>`
members representing location, Euler rotation (X, Y and Z angles) and
scale.
Expand Down

0 comments on commit 602a5a4

Please sign in to comment.