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The issue in godotengine/godot#5108 was closed because it is possible already, but the remote debug option is not very well documented.
A tutorial showing debugging inter PCs would be interesting.
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Part of #368.
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The issue in godotengine/godot#5108 was closed because it is possible already, but the remote debug option is not very well documented.
A tutorial showing debugging inter PCs would be interesting.
The text was updated successfully, but these errors were encountered: