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Ability to perform live editing from a PC to another PC #5108
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Just run godot with -rdebug
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While running Godot with |
Update: This issue is still relevant as of a1f835d. |
Junior job pending since atleast more than year. Anyone interested? |
Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine. The main (godotengine/godot) tracker is now solely dedicated to bug reports and Pull Requests, enabling contributors to have a better focus on bug fixing work. Therefore, we are now closing all older feature proposals on the main issue tracker. If you are interested in this feature proposal, please open a new proposal on the GIP tracker following the given issue template (after checking that it doesn't exist already). Be sure to reference this closed issue if it includes any relevant discussion (which you are also encouraged to summarize in the new proposal). Thanks in advance! |
It would be very welcome to have support for live editing (and one-click deploy, remote filesystem, …) when two PCs are on the same Ethernet or Wi-Fi network. This way, you could develop the game on one PC, and test it on another PC.
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