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I suggest to add a warning to this chapter, so that inexperienced users are made aware of the fact that not all information within this chapter is up to date.
I am aware of the following aspects, where the tutorial diverges from the actual implementation:
viewports and their children usually never receive input events
in some cases parents receive input events before their children (ViewportContainer related)
in some cases the root node never receives an _gui_input event, although all Control-children have their mouse_filter set to "pass" (ViewportContainer related)
in some cases a key triggers an _unhandled_key_input() event for a node and afterwards triggers an _unhandled_input() event for a different node (ViewportContainer related)
As an example, here is an actual order of _input key-events (Godot V3.2.1):
The text was updated successfully, but these errors were encountered:
The tutorial "How does it work" about Input Events
https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html#how-does-it-work
diverges in many details from the current implementation.
I suggest to add a warning to this chapter, so that inexperienced users are made aware of the fact that not all information within this chapter is up to date.
I am aware of the following aspects, where the tutorial diverges from the actual implementation:
As an example, here is an actual order of _input key-events (Godot V3.2.1):
The text was updated successfully, but these errors were encountered: