Closed
Description
Your Godot version: v4.2.1.stable.official [b09f793f5]
Issue description:
It's silly to report this but this is incorrect when the array has type:
If the array size is smaller, elements are cleared, if bigger, new elements are
null
.
They receive the initialization value for their type.
var a = []
var b: Array = []
var c: Array[bool] = []
var d: Array[int] = []
var e: Array[float] = []
var f: Array[String] = []
var g: Array[Array] = []
var h: Array[Dictionary] = []
a.resize(1)
b.resize(1)
c.resize(1)
d.resize(1)
e.resize(1)
f.resize(1)
g.resize(1)
h.resize(1)
printt("a", a)
printt("b", b)
printt("c", c)
printt("d", d)
printt("e", e)
printt("f", f)
printt("g", g)
printt("h", h)
Result:
a [<null>]
b [<null>]
c [false]
d [0]
e [0]
f [""]
g [[]]
h [{ }]
URL to the documentation page:
https://docs.godotengine.org/en/latest/classes/class_array.html#class-array-method-resize