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Remove incorrect section about occluder ordering #10904

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14 changes: 0 additions & 14 deletions tutorials/2d/2d_lights_and_shadows.rst
Original file line number Diff line number Diff line change
Expand Up @@ -255,20 +255,6 @@ The following properties can be adjusted on 2D lights that have shadows enabled:

Soft shadows with streaking artifacts due to Filter Smooth being too high (PCF5, Filter Smooth 4)

Occluder draw order
~~~~~~~~~~~~~~~~~~~

**LightOccluder2Ds follows the usual 2D drawing order.** This is important for 2D
lighting, as this is how you control whether the occluder should occlude the
sprite itself or not.

If the LightOccluder2D node is a *sibling* of the sprite, the occluder will
occlude the sprite itself if it's placed *below* the sprite in the scene tree.

If the LightOccluder2D node is a *child* of the sprite, the occluder will
occlude the sprite itself if **Show Behind Parent** is disabled on the
LightOccluder2D node (which is the default).

Normal and specular maps
------------------------

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