Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Correct information about supported scripting languages #6917

Merged
merged 1 commit into from
Mar 7, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions getting_started/step_by_step/scripting_languages.rst
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@ C++ via GDExtension
~~~~~~~~~~~~~~~~~~~

GDExtension allows you to write game code in C++ without needing to recompile
or even restart Godot.
Godot.

.. image:: img/scripting_cpp.png

Expand All @@ -149,7 +149,7 @@ Summary
Scripts are files containing code that you attach to a node to extend its
functionality.

Godot supports five official scripting languages, offering you flexibility
Godot supports four official scripting languages, offering you flexibility
between performance and ease of use.

You can mix languages, for instance, to implement demanding algorithms with C or
Expand Down