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Remove note for looping VideoStreamPlayer #7479

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10 changes: 4 additions & 6 deletions tutorials/animation/playing_videos.rst
Original file line number Diff line number Diff line change
Expand Up @@ -145,11 +145,7 @@ There are several limitations with the current implementation of video playback
:ref:`Engine.time_scale<class_Engine_property_time_scale>`.
- Looping is not supported, but you can connect a VideoStreamPlayer's
:ref:`finished <class_VideoStreamPlayer_signal_finished>` signal to a function
that plays the video again. However, this will cause a black frame to be
visible when the video restarts. This can be worked around by adding a fade to
black in the video file before the video ends, or by hiding the video for one
frame and displaying a TextureRect with a screenshot of the first frame of the
video until the video is restarted.
that plays the video again.
- Streaming a video from a URL is not supported.

.. _doc_playing_videos_recommended_theora_encoding_settings:
Expand Down Expand Up @@ -205,7 +201,9 @@ The **audio quality** level (``-q:a``) must be between ``-1`` and ``10``. Qualit
video quality, increasing audio quality doesn't increase the output file size
nearly as much. Therefore, if you want the cleanest audio possible, you can
increase this to ``9`` to get *perceptually lossless* audio. This is especially
valuable if your input file already uses lossy audio compression. See
valuable if your input file already uses lossy audio compression. Higher quality
audio does increase the CPU usage of the decoder, so it might lead to audio
dropouts in case of high system load. See
`this page <https://wiki.hydrogenaud.io/index.php?title=Recommended_Ogg_Vorbis#Recommended_Encoder_Settings>`__
for a table listing Ogg Vorbis audio quality presets and their respective
variable bitrates.
Expand Down