Updates to parts 6 and 7 of the 2D tutorial #7923
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In the HUD section, X=200 isn't a valid size for the button. If 200 is entered as directed, the size automatically updates to 370. Given the described aim of this change, I suspect 400 was the intended value, and 400 does produce the described result (some padding between the text and the border of the button).
Also adding differentiation between GDScript and C# around the audio scripting in part 7.