Rework Shortcut Keys to Industry standards #4098
philippedcote
started this conversation in
Editor
Replies: 2 comments 4 replies
-
Selecting all nodes in the scene tree dock isn't needed often, but adding new nodes quickly is done much more often. Changing Ctrl + A to something else would break existing users' muscle memory – is it worth it?
A shortcut was added for New Scene in 4.0 and 3.5beta, see godotengine/godot#48574 and its
This is a known bug: godotengine/godot#53424 |
Beta Was this translation helpful? Give feedback.
4 replies
-
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
There are some things in Godot that don’t stick to industry standards (but it should). Here is a very short list:
Command + A
is used to add an object rather than "Select All"Command + N
doesn’t do anything, which is puzzling.Command + Z
very often doesn’t do anything (looks like a bug though)I could go on and on but you see the point.
Beta Was this translation helpful? Give feedback.
All reactions