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LineEdit and TextEdit enhancements #125
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Yeah, prob just low priority issues atm (they all seems like bugs to me), but I'm sure they'll get fixed eventually. Btw, I commented on one of your issues. I could never explain that issue into words. I'm happy you created it, it's appreciated |
I explained the rationale for this in godotengine/godot#20498. I don't think there's a perfect way of doing it, as the thicker caret is preferred by many in code editors. |
Well, in that case I'm positive that this will no longer be an issue when TextEdit and CodeEdit are seperated. |
The joining of The rest of these are bugs, that will get fixed eventualy! |
Thanks, feel free to close this if it doesn't belong here. I will then just open new issues on the main issue tracker if they aren't present already. |
Probably should've closed long ago per Paul's comment. Feel free to open a new proposal or a discussion if there are some features missing. Keep in mind, that text rendering and editing has been severely reworked and improved in Godot 4.0. |
Describe the project you are working on:
This enhancement isn't really project specific, but I came across these things while working on a modelling tool for minecraft entities that consist of cuboids, which intensively uses the UI nodes.
Describe the problem or limitation you are having in your project:
There are no limitations caused by these issues, but these small things made the editor appear less "professional", as the UI seemed to be off and not very user friendly (especially because the LineEdit might only show a single character when removing text, which could get the user lost)
Describe how this feature / enhancement will help you overcome this problem or limitation:
These enhancements would make the nodes to be more appealing to the user. More details below.
Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:
See the linked issues in the text below - they contain gifs that clearly show the issues I am having.
Describe implementation detail for your proposal (in code), if possible:
If this enhancement will not be used often, can it be worked around with a few lines of script?:
While a few of these can be worked around with a few lines of script, they should not even require that. Most of them however can not be adjusted solely in GDScript.
Is there a reason why this should be core and not an add-on in the asset library?:
Yes, as this enhancement enhances the core nodes of Godot to meet behaviour that is common across other applications - for example the web browser you are currently using.
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