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Provide Android debug symbols with each new Godot release #3047

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avnerh1 opened this issue Jul 26, 2021 · 1 comment
Closed

Provide Android debug symbols with each new Godot release #3047

avnerh1 opened this issue Jul 26, 2021 · 1 comment

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@avnerh1
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avnerh1 commented Jul 26, 2021

Describe the project you are working on

Escape room game for Android devices

Describe the problem or limitation you are having in your project

Game crashes, I get the stack trace from Google's Play console, but it cannot be understood without debug symbols

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Whenever a new engine revision is released, also release with it a zip file containing the unstripped versions (with debug symbols) of libgodot_android.so and libc++_shared.so for all 4 CPUs types (arm, arm64, x86, x86_64).

Details about the process can be found here:
https://support.google.com/googleplay/android-developer/answer/9848633?hl=en#zippy=%2Cupload-files-using-play-console%2Cjava-generate-a-proguard-mapping-file%2Cnative-generate-a-debug-symbols-file

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

I upload the zip file to Play console, and then I can understand the stack traces and figure out why my game crashed instead of guessing - especially needed for rare crashes that can't be reproduced easily.

If this enhancement will not be used often, can it be worked around with a few lines of script?

I think it will be used by almost all developers of games for Android.

Is there a reason why this should be core and not an add-on in the asset library?

I don't know about that.

@Calinou
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Calinou commented Jul 26, 2021

Duplicate of #1342.

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