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If it's a reasonable suggestion, but not much of a deal-breaker, I personally think it would be better for it not to be static, so that something along the lines of target.merge(patch) would be possible, and less verbose.
Describe the project you are working on
Discord bot using godot engine.
Describe the problem or limitation you are having in your project
I couldn't find a method to merge dictionary's.
Found the solution on this page, works so good that it needs to be in the main repository.
https://godotengine.org/qa/8024/update-dictionary-method
Describe the feature / enhancement and how it helps to overcome the problem or limitation
when I would load a users save file, if I added new elements to the save file dictionary . the new elements will not be added to the loaded file.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
yes
Is there a reason why this should be core and not an add-on in the asset library?
super useful
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