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Add option for Dichoptic Contrast Enhancement (DiCE) #437

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RMKD opened this issue Feb 4, 2020 · 1 comment
Open

Add option for Dichoptic Contrast Enhancement (DiCE) #437

RMKD opened this issue Feb 4, 2020 · 1 comment

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@RMKD
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RMKD commented Feb 4, 2020

Describe the project you are working on:

VR development tools

Describe the problem or limitation you are having in your project:

Enhancing realism by leveraging nuances of human perception.

Describe how this feature / enhancement will help you overcome this problem or limitation:

A recent paper examines a technique adjusting contrast differently for each eye to enhance image perceptions (DiCE) https://www.cl.cam.ac.uk/research/rainbow/projects/dice/

They include detailed tests and descriptions of how to balance the tradeoffs between 'contrast gain' and 'binocular rivalry' to maximum effect and released a Unity plugin implementation.

It'd be great to see this incorporated as an option in the ARVRCamera.

Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:

The end result would be a checkbox in the ARVRCamera labeled "Use Dichoptic Contrast Enhancement" - potentially with options to tune parameters.

Describe implementation detail for your proposal (in code), if possible:

See https://assetstore.unity.com/packages/tools/particles-effects/dice-dichoptic-contrast-enhancement-for-vr-and-stereo-displays-155141#content for reference

If this enhancement will not be used often, can it be worked around with a few lines of script?:

Suggested implementation as a toggle.

Is there a reason why this should be core and not an add-on in the asset library?:

It could potentially be implemented as an add-on, but may involve some core pieces of the camera node or rendering process and would be much more convenient now that more ARVR features are being worked in to core.

@BastiaanOlij
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Only saw this a year too late :)

Seeing Godot in the GLES3 driver already does tone mapping it wouldn't be to hard to devise a system to provide slightly different values for each eye.

Not sure I know enough to get the values right though :)

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