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Calinou
changed the title
Editor Support for 'Complementary-Project'
Allow projects to reference classes from other projects, even if not present on the filesystem
Aug 11, 2022
Describe the project you are working on
Rougelike with planned mod support by loading resource packs
At boot time the game loads all resource packs in a folder and has a collection of enemies, rooms, ... to create the game content
Describe the problem or limitation you are having in your project
I can't reference Scripts and Scenes from the core game in the editor in the complementary project.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
A godot Project can be marked as complementary
Scripts
andPackedScenes
can be 'unknown'run
is replaced withexport and run
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
The
Resource
file format can mark a external resource as 'unknown' and the editor allows to edit properties without validationThe 'unknown' tag is removed at export
If this enhancement will not be used often, can it be worked around with a few lines of script?
not possible
Is there a reason why this should be core and not an add-on in the asset library?
not possible
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