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Change "Quit" shortcut "CTRL+Q" to maybe "CTRL+SHIFT+Q" #6100
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I agree that disruptive shortcuts should be harder to press. For me that's Ctrl+Q and Ctrl+W. Thing is, both of these do already have a useful Ctrl+Shift variant. |
Ctrl + Shift + Q is already used for quitting to the project list. |
Ctrl+Q is a common quit shortcut. |
Alt + F4 doesn't exist on macOS, but Cmd + Q is the default shortcut for quitting on macOS anyway (per Apple convention). |
Why was confirmation removed? Or it is just not being shown? Showing the confirmation dialog should atleast be a partial fix for this issue? |
It was intentionally removed by godotengine/godot#32321. Modern apps generally don't feature confirmation dialogs when there are no unsaved changes, as there is no data loss occurring in the first place. |
I believe it sould be macOS only, then |
Is no one going to point out that you can just go to Editor->Editor Settings->Shortcuts, and change it? I don't see a reason to change something in the code that can be changed in 3 seconds of going through the settings. That's what settings are for. And it's global settings, at that, so you don't even have to change it per project. |
Describe the project you are working on
Not relevant
Godot 4 Beta 12
Describe the problem or limitation you are having in your project
I don't know maybe I am weird, but I press CTRL + Q accidentally a lot when for example I am trying to press CTRL + A (to add node). That shortcut makes editor Quit without asking YES/NO.
Also at the beginning I just thought that Godot crashed when trying to add node....
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I can change it to whatever I want, but I though that maybe we should change it globally for everyone to for example CTRL+SHIFT+Q?
CTRL + A is used a lot in Godot and to have quit shortcut right next to it is kinda bad idea in my mind.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Change it to CTRL + SHIFT + Q or smth else.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Is there a reason why this should be core and not an add-on in the asset library?
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