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Hide *.import
files in the system file manager on Windows
#801
Comments
Related to godotengine/godot#28826 and godotengine/godot#24177 btw, these files aren't hidden on Linux either. |
*.import
files on Windows
It’s quite simple to make a plugin that will automatically hide |
Could you elaborate please? I was under the impression that files and folders that begin with period are hidden by default on Linux and OSX? Seems inconsistent that they are 'shown' to windows users and 'hidden' for everyone else? |
This proposal refers to |
*.import
files on Windows*.import
files in the system file manager on Windows
I'm totally in favor of this and I would like to add the following comment :
Maybe I'm blending subjects and I should research a bit more on the behavior of the software with this import files, but some things seems weirds and not very optimal about the management of these *.import files. So in the end, the solution should not just to hide them, since it's not resolving fully the issue |
Import metadata can be important, and you don't want to lose it whenever you remove the source file. You may want to use a different source file with the same name eventually, and you generally expect to keep the previous import metadata. For this reason alone, I wouldn't hide |
Still, how are the other softwares handling this kind of situation? I'm not debating about if they are usefull or not, but only on why choose to do that this way rather than another way. But I don't have real knowledge on the subject sadly. It just appears to be very annoying to have them mixed in the same folder than the source file.
I must say that I disagree on that. If you delete your files, you want them to be deleted. Sorry but there's no reason that I you remove a file from Godot, you want to keep a duplicate elsewhere that will raise the size of your project without knowing it. There's really something here that should be handled, we can't have project growing in size ad no possibility to know that Godot stores a duplicate elsewhere. |
That's an entirely different thing: godotengine/godot#17733 My above comment was referring to the |
Describe the project you are working on:
MMORPG
Describe the problem or limitation you are having in your project:
My project has a lot of assets. As a result, the project has a lot of files
.import
. I use the Windows operating system, so I see these files. It is sometimes very difficult to find the right asset for editing.Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Simply create files
.import
hidden in the Windows system.Is there a reason why this should be core and not an add-on in the asset library?:
Because it is logical. On a Linux system, these files are invisible. They must be invisible in the Windows system.
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