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Describe the problem or limitation you are having in your project
When using official releases of Godot engine, when the game crashes in Windows, we found it hard to analyze the crash dump that happens in the game engine. We see that the debug symbols generation option is disabled during the GitHub CI process, to save the size of the packages and templates.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This will help users to debug engine issues from crash dump, especially for release versions.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Simply do not remove the symbols during the build process, and serve the files in HTTP(S) that follows Microsoft Symbol Server's protocol.
If this enhancement will not be used often, can it be worked around with a few lines of script?
The current workaround that we are using is that when such things happen, we temporarily build an engine from scratch to reproduce the exception again. Since our build environment and arguments may not perfectly matches the CI environment, we know that the symbols could not be used to deal with games released. But we still want to catch up the upstream for the community.
Is there a reason why this should be core and not an add-on in the asset library?
It can't.
The text was updated successfully, but these errors were encountered:
A symbol server would require implementing #1342 and then converting MinGW symbols to PDB format, as Microsoft's symbol server only works with that format.
Describe the project you are working on
A 3D RPG Game
Describe the problem or limitation you are having in your project
When using official releases of Godot engine, when the game crashes in Windows, we found it hard to analyze the crash dump that happens in the game engine. We see that the debug symbols generation option is disabled during the GitHub CI process, to save the size of the packages and templates.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This will help users to debug engine issues from crash dump, especially for release versions.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Simply do not remove the symbols during the build process, and serve the files in HTTP(S) that follows Microsoft Symbol Server's protocol.
If this enhancement will not be used often, can it be worked around with a few lines of script?
The current workaround that we are using is that when such things happen, we temporarily build an engine from scratch to reproduce the exception again. Since our build environment and arguments may not perfectly matches the CI environment, we know that the symbols could not be used to deal with games released. But we still want to catch up the upstream for the community.
Is there a reason why this should be core and not an add-on in the asset library?
It can't.
The text was updated successfully, but these errors were encountered: