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Describe the problem or limitation you are having in your project:
Godot 3.1 added the "sync to physics" checkbox to fix the following issue: when a body is on a platform, he slowly slides over it when the platform change direction (because the motion is a frame ahead than the physics)
There is the same issue in 3D but this feature was not added yet on the KinematicBody3D
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
Sync to physics for KinematicBody3D (like in 2D)
Implement Sync to Physics property for KinematicBody3D (like in 2D)
May 16, 2021
This issue come from the main repository, I moved it here as suggested
Describe the problem or limitation you are having in your project:
Godot 3.1 added the "sync to physics" checkbox to fix the following issue: when a body is on a platform, he slowly slides over it when the platform change direction (because the motion is a frame ahead than the physics)
There is the same issue in 3D but this feature was not added yet on the KinematicBody3D
The text was updated successfully, but these errors were encountered: