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Expose runtime baking functionality in OccluderInstance3D #44199

Expose runtime baking functionality in OccluderInstance3D

Expose runtime baking functionality in OccluderInstance3D #44199

Triggered via pull request November 12, 2024 01:32
Status Success
Total duration 25m 33s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
53s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
2m 6s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 57s
🪲 Godot CPP / Build and test Godot CPP
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Artifacts

Produced during runtime
Name Size
android-editor Expired
231 MB
android-template-arm32 Expired
70.4 MB
android-template-arm64 Expired
64.4 MB
godot-api-dump Expired
418 KB
ios-template Expired
39.8 MB
linux-editor-mono Expired
76.7 MB
linux-template-minimal Expired
17.1 MB
linux-template-mono Expired
31.6 MB
macos-editor Expired
104 MB
macos-template Expired
47 MB
web-nothreads-template Expired
15.3 MB
web-template Expired
15.3 MB
windows-editor Expired
64.9 MB
windows-template Expired
31.3 MB