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Add ability to display depth buffer in editor 3d preview. #22747

Add ability to display depth buffer in editor 3d preview.

Add ability to display depth buffer in editor 3d preview. #22747

Re-run triggered February 16, 2024 09:36
Status Success
Total duration 57m 38s
Artifacts 12

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
41s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🤖 Android  /  Template (target=template_release)
29m 1s
🤖 Android / Template (target=template_release)
🍏 iOS  /  Template (target=template_release)
13m 59s
🍏 iOS / Template (target=template_release)
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
6m 48s
🪲 Godot CPP / Build and test Godot CPP
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28 warnings
📊 Static checks / Code style, file formatting, and docs
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache/restore@v3, actions/cache/save@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🐧 Linux / Minimal template (target=template_release, everything disabled)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🐧 Linux / Template w/ Mono (target=template_release)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🍏 iOS / Template (target=template_release)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🤖 Android / Template (target=template_release)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/setup-java@v3, actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🏁 Windows / Template (target=template_release)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🐧 Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🐧 Linux / Editor w/ Mono (target=editor)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/TextEdit.cs#L746
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L287
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L576
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/ArrayMesh.cs#L64
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/RichTextLabel.cs#L399
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/Button.cs#L170
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/LineEdit.cs#L608
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/Label.cs#L259
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/LinkButton.cs#L85
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/MenuBar.cs#L77
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🏁 Windows / Editor (target=editor, tests=yes)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🪲 Godot CPP / Build and test Godot CPP
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/setup-python@v4, actions/download-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🍎 macOS / Template (target=template_release)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
🍎 macOS / Editor (target=editor, tests=yes)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.

Artifacts

Produced during runtime
Name Size
android-template Expired
116 MB
godot-api-dump Expired
5.44 MB
ios-template Expired
130 MB
linux-editor-mono Expired
164 MB
linux-template-minimal Expired
44.8 MB
linux-template-mono Expired
71.7 MB
macos-editor Expired
108 MB
macos-template Expired
61.6 MB
web-nothreads-template Expired
80.5 MB
web-template Expired
78.8 MB
windows-editor Expired
135 MB
windows-template Expired
79 MB