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Merge pull request #42185 from godotengine/3.2-android-app-bundle
[3.2] Android App Bundle Implementation
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/*************************************************************************/ | ||
/* gradle_export_util.h */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
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#ifndef GODOT_GRADLE_EXPORT_UTIL_H | ||
#define GODOT_GRADLE_EXPORT_UTIL_H | ||
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#include "core/io/zip_io.h" | ||
#include "core/os/dir_access.h" | ||
#include "core/os/file_access.h" | ||
#include "core/os/os.h" | ||
#include "editor/editor_export.h" | ||
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const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?> | ||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | ||
<resources> | ||
<string name="godot_project_name_string">%s</string> | ||
</resources> | ||
)"; | ||
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// Utility method used to create a directory. | ||
Error create_directory(const String &p_dir) { | ||
if (!DirAccess::exists(p_dir)) { | ||
DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); | ||
ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); | ||
Error err = filesystem_da->make_dir_recursive(p_dir); | ||
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); | ||
memdelete(filesystem_da); | ||
} | ||
return OK; | ||
} | ||
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// Implementation of EditorExportSaveSharedObject. | ||
// This method will only be called as an input to export_project_files. | ||
// This method lets the .so files for all ABIs to be copied | ||
// into the gradle project from the .AAR file | ||
Error ignore_so_file(void *p_userdata, const SharedObject &p_so) { | ||
return OK; | ||
} | ||
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// Writes p_data into a file at p_path, creating directories if necessary. | ||
// Note: this will overwrite the file at p_path if it already exists. | ||
Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) { | ||
String dir = p_path.get_base_dir(); | ||
Error err = create_directory(dir); | ||
if (err != OK) { | ||
return err; | ||
} | ||
FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); | ||
ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); | ||
fa->store_buffer(p_data.ptr(), p_data.size()); | ||
memdelete(fa); | ||
return OK; | ||
} | ||
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// Writes string p_data into a file at p_path, creating directories if necessary. | ||
// Note: this will overwrite the file at p_path if it already exists. | ||
Error store_string_at_path(const String &p_path, const String &p_data) { | ||
String dir = p_path.get_base_dir(); | ||
Error err = create_directory(dir); | ||
if (err != OK) { | ||
return err; | ||
} | ||
FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); | ||
ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); | ||
fa->store_string(p_data); | ||
memdelete(fa); | ||
return OK; | ||
} | ||
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// Implementation of EditorExportSaveFunction. | ||
// This method will only be called as an input to export_project_files. | ||
// It is used by the export_project_files method to save all the asset files into the gradle project. | ||
// It's functionality mirrors that of the method save_apk_file. | ||
// This method will be called ONLY when custom build is enabled. | ||
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { | ||
String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); | ||
Error err = store_file_at_path(dst_path, p_data); | ||
return err; | ||
} | ||
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// Creates strings.xml files inside the gradle project for different locales. | ||
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) { | ||
// Stores the string into the default values directory. | ||
String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true)); | ||
store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string); | ||
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// Searches the Gradle project res/ directory to find all supported locales | ||
DirAccessRef da = DirAccess::open("res://android/build/res"); | ||
if (!da) { | ||
return ERR_CANT_OPEN; | ||
} | ||
da->list_dir_begin(); | ||
while (true) { | ||
String file = da->get_next(); | ||
if (file == "") { | ||
break; | ||
} | ||
if (!file.begins_with("values-")) { | ||
// NOTE: This assumes all directories that start with "values-" are for localization. | ||
continue; | ||
} | ||
String locale = file.replace("values-", "").replace("-r", "_"); | ||
String property_name = "application/config/name_" + locale; | ||
String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml"; | ||
if (ProjectSettings::get_singleton()->has_setting(property_name)) { | ||
String locale_project_name = ProjectSettings::get_singleton()->get(property_name); | ||
String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true)); | ||
store_string_at_path(locale_directory, processed_xml_string); | ||
} else { | ||
// TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch | ||
store_string_at_path(locale_directory, processed_default_xml_string); | ||
} | ||
} | ||
da->list_dir_end(); | ||
return OK; | ||
} | ||
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String bool_to_string(bool v) { | ||
return v ? "true" : "false"; | ||
} | ||
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String _get_gles_tag() { | ||
bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES3" && | ||
!ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2"); | ||
return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : ""; | ||
} | ||
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String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) { | ||
String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\""; | ||
String sizes[] = { "small", "normal", "large", "xlarge" }; | ||
size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]); | ||
for (size_t i = 0; i < num_sizes; i++) { | ||
String feature_name = vformat("screen/support_%s", sizes[i]); | ||
String feature_support = bool_to_string(p_preset->get(feature_name)); | ||
String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support); | ||
manifest_screen_sizes += xml_entry; | ||
} | ||
manifest_screen_sizes += " />\n"; | ||
return manifest_screen_sizes; | ||
} | ||
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String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) { | ||
String manifest_xr_features; | ||
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; | ||
if (uses_xr) { | ||
int dof_index = p_preset->get("xr_features/degrees_of_freedom"); // 0: none, 1: 3dof and 6dof, 2: 6dof | ||
if (dof_index == 1) { | ||
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"false\" android:version=\"1\" />\n"; | ||
} else if (dof_index == 2) { | ||
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n"; | ||
} | ||
int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required | ||
if (hand_tracking_index == 1) { | ||
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n"; | ||
} else if (hand_tracking_index == 2) { | ||
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n"; | ||
} | ||
} | ||
return manifest_xr_features; | ||
} | ||
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String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) { | ||
String package_name = p_preset->get("package/unique_name"); | ||
String manifest_instrumentation_text = vformat( | ||
" <instrumentation\n" | ||
" tools:node=\"replace\"\n" | ||
" android:name=\".GodotInstrumentation\"\n" | ||
" android:icon=\"@mipmap/icon\"\n" | ||
" android:label=\"@string/godot_project_name_string\"\n" | ||
" android:targetPackage=\"%s\" />\n", | ||
package_name); | ||
return manifest_instrumentation_text; | ||
} | ||
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String _get_plugins_tag(const String &plugins_names) { | ||
if (!plugins_names.empty()) { | ||
return vformat(" <meta-data tools:node=\"replace\" android:name=\"plugins\" android:value=\"%s\" />\n", plugins_names); | ||
} else { | ||
return " <meta-data tools:node=\"remove\" android:name=\"plugins\" />\n"; | ||
} | ||
} | ||
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String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) { | ||
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; | ||
String orientation = (int)(p_preset->get("screen/orientation")) == 1 ? "portrait" : "landscape"; | ||
String manifest_activity_text = vformat( | ||
" <activity android:name=\"com.godot.game.GodotApp\" " | ||
"tools:replace=\"android:screenOrientation\" " | ||
"android:screenOrientation=\"%s\">\n", | ||
orientation); | ||
if (uses_xr) { | ||
String focus_awareness = bool_to_string(p_preset->get("xr_features/focus_awareness")); | ||
manifest_activity_text += vformat(" <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"%s\" />\n", focus_awareness); | ||
} else { | ||
manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n"; | ||
} | ||
manifest_activity_text += " </activity>\n"; | ||
return manifest_activity_text; | ||
} | ||
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String _get_application_tag(const Ref<EditorExportPreset> &p_preset, const String &plugins_names) { | ||
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; | ||
String manifest_application_text = | ||
" <application android:label=\"@string/godot_project_name_string\"\n" | ||
" android:allowBackup=\"false\" tools:ignore=\"GoogleAppIndexingWarning\"\n" | ||
" android:icon=\"@mipmap/icon\">)\n\n" | ||
" <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n"; | ||
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manifest_application_text += _get_plugins_tag(plugins_names); | ||
if (uses_xr) { | ||
manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.samsung.android.vr.application.mode\" android:value=\"vr_only\" />\n"; | ||
} | ||
manifest_application_text += _get_activity_tag(p_preset); | ||
manifest_application_text += " </application>\n"; | ||
return manifest_application_text; | ||
} | ||
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#endif //GODOT_GRADLE_EXPORT_UTIL_H |
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1 change: 1 addition & 0 deletions
1
...ndroid/java/lib/res/values-ar/strings.xml → ...s/values-ar/godot_project_name_string.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | ||
<resources> | ||
<string name="godot_project_name_string">godot-project-name-ar</string> | ||
</resources> |
1 change: 1 addition & 0 deletions
1
...ndroid/java/lib/res/values-bg/strings.xml → ...s/values-bg/godot_project_name_string.xml
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@@ -1,4 +1,5 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | ||
<resources> | ||
<string name="godot_project_name_string">godot-project-name-bg</string> | ||
</resources> |
1 change: 1 addition & 0 deletions
1
...ndroid/java/lib/res/values-ca/strings.xml → ...s/values-ca/godot_project_name_string.xml
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---|---|---|
@@ -1,4 +1,5 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | ||
<resources> | ||
<string name="godot_project_name_string">godot-project-name-ca</string> | ||
</resources> |
1 change: 1 addition & 0 deletions
1
...ndroid/java/lib/res/values-cs/strings.xml → ...s/values-cs/godot_project_name_string.xml
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@@ -1,4 +1,5 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | ||
<resources> | ||
<string name="godot_project_name_string">godot-project-name-cs</string> | ||
</resources> |
1 change: 1 addition & 0 deletions
1
...ndroid/java/lib/res/values-da/strings.xml → ...s/values-da/godot_project_name_string.xml
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@@ -1,4 +1,5 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | ||
<resources> | ||
<string name="godot_project_name_string">godot-project-name-da</string> | ||
</resources> |
1 change: 1 addition & 0 deletions
1
...ndroid/java/lib/res/values-de/strings.xml → ...s/values-de/godot_project_name_string.xml
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@@ -1,4 +1,5 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | ||
<resources> | ||
<string name="godot_project_name_string">godot-project-name-de</string> | ||
</resources> |
1 change: 1 addition & 0 deletions
1
...ndroid/java/lib/res/values-el/strings.xml → ...s/values-el/godot_project_name_string.xml
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@@ -1,4 +1,5 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | ||
<resources> | ||
<string name="godot_project_name_string">godot-project-name-el</string> | ||
</resources> |
1 change: 1 addition & 0 deletions
1
...ndroid/java/lib/res/values-en/strings.xml → ...s/values-en/godot_project_name_string.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | ||
<resources> | ||
<string name="godot_project_name_string">godot-project-name-en</string> | ||
</resources> |
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