-
-
Notifications
You must be signed in to change notification settings - Fork 21k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #29411 from clayjohn/multimesh_instance_2d
Added MultiMeshInstance2D node for using MultiMesh in 2D
- Loading branch information
Showing
8 changed files
with
226 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="MultiMeshInstance2D" inherits="Node2D" category="Core" version="3.2"> | ||
<brief_description> | ||
Node that instances a [MultiMesh] in 2D. | ||
</brief_description> | ||
<description> | ||
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D. | ||
Usage is the same as [MultiMeshInstance]. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<methods> | ||
</methods> | ||
<members> | ||
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> | ||
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. | ||
</member> | ||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> | ||
The normal map that will be used if using the default [CanvasItemMaterial]. | ||
</member> | ||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture"> | ||
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. | ||
</member> | ||
</members> | ||
<constants> | ||
</constants> | ||
</class> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,111 @@ | ||
/*************************************************************************/ | ||
/* multimesh_instance_2d.cpp */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
|
||
#include "multimesh_instance_2d.h" | ||
|
||
void MultiMeshInstance2D::_notification(int p_what) { | ||
|
||
if (p_what == NOTIFICATION_DRAW) { | ||
if (multimesh.is_valid()) { | ||
draw_multimesh(multimesh, texture, normal_map); | ||
} | ||
} | ||
} | ||
|
||
void MultiMeshInstance2D::_bind_methods() { | ||
|
||
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh); | ||
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh); | ||
|
||
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture); | ||
ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture); | ||
|
||
ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map); | ||
ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map); | ||
|
||
ADD_SIGNAL(MethodInfo("texture_changed")); | ||
|
||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); | ||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); | ||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); | ||
} | ||
|
||
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { | ||
|
||
multimesh = p_multimesh; | ||
update(); | ||
} | ||
|
||
Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const { | ||
|
||
return multimesh; | ||
} | ||
|
||
void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) { | ||
|
||
if (p_texture == texture) | ||
return; | ||
texture = p_texture; | ||
update(); | ||
emit_signal("texture_changed"); | ||
_change_notify("texture"); | ||
} | ||
|
||
Ref<Texture> MultiMeshInstance2D::get_texture() const { | ||
|
||
return texture; | ||
} | ||
|
||
void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) { | ||
|
||
normal_map = p_texture; | ||
update(); | ||
} | ||
|
||
Ref<Texture> MultiMeshInstance2D::get_normal_map() const { | ||
|
||
return normal_map; | ||
} | ||
|
||
Rect2 MultiMeshInstance2D::_edit_get_rect() const { | ||
|
||
if (multimesh.is_valid()) { | ||
AABB aabb = multimesh->get_aabb(); | ||
return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); | ||
} | ||
|
||
return Node2D::_edit_get_rect(); | ||
} | ||
|
||
MultiMeshInstance2D::MultiMeshInstance2D() { | ||
} | ||
|
||
MultiMeshInstance2D::~MultiMeshInstance2D() { | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,65 @@ | ||
/*************************************************************************/ | ||
/* multimesh_instance_2d.h */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
|
||
#ifndef MULTIMESH_INSTANCE_2D_H | ||
#define MULTIMESH_INSTANCE_2D_H | ||
|
||
#include "scene/2d/node_2d.h" | ||
#include "scene/resources/multimesh.h" | ||
|
||
class MultiMeshInstance2D : public Node2D { | ||
GDCLASS(MultiMeshInstance2D, Node2D); | ||
|
||
Ref<MultiMesh> multimesh; | ||
|
||
Ref<Texture> texture; | ||
Ref<Texture> normal_map; | ||
|
||
protected: | ||
void _notification(int p_what); | ||
static void _bind_methods(); | ||
|
||
public: | ||
void set_multimesh(const Ref<MultiMesh> &p_multimesh); | ||
Ref<MultiMesh> get_multimesh() const; | ||
|
||
void set_texture(const Ref<Texture> &p_texture); | ||
Ref<Texture> get_texture() const; | ||
|
||
void set_normal_map(const Ref<Texture> &p_texture); | ||
Ref<Texture> get_normal_map() const; | ||
|
||
virtual Rect2 _edit_get_rect() const; | ||
|
||
MultiMeshInstance2D(); | ||
~MultiMeshInstance2D(); | ||
}; | ||
|
||
#endif // MULTIMESH_INSTANCE_2D_H |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters