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Add DummyShader handling to Dummy RenderingServer to ensure shader pa…
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…rameters are saved in headless export

(cherry picked from commit 21ade7f)
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clayjohn authored and akien-mga committed Mar 11, 2024
1 parent 9926e7e commit 5f92e6e
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Showing 5 changed files with 163 additions and 12 deletions.
136 changes: 136 additions & 0 deletions servers/rendering/dummy/storage/material_storage.cpp
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@@ -0,0 +1,136 @@
/**************************************************************************/
/* material_storage.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#include "material_storage.h"

using namespace RendererDummy;

MaterialStorage *MaterialStorage::singleton = nullptr;

MaterialStorage::MaterialStorage() {
singleton = this;
ShaderCompiler::DefaultIdentifierActions actions;
dummy_compiler.initialize(actions);
}

MaterialStorage::~MaterialStorage() {
singleton = nullptr;
}

RID MaterialStorage::shader_allocate() {
return shader_owner.allocate_rid();
}

void MaterialStorage::shader_initialize(RID p_rid) {
shader_owner.initialize_rid(p_rid, DummyShader());
}

void MaterialStorage::shader_free(RID p_rid) {
DummyShader *shader = shader_owner.get_or_null(p_rid);
ERR_FAIL_NULL(shader);

shader_owner.free(p_rid);
}

void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
DummyShader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_NULL(shader);
if (p_code.is_empty()) {
return;
}

String mode_string = ShaderLanguage::get_shader_type(p_code);

RS::ShaderMode new_mode;
if (mode_string == "canvas_item") {
new_mode = RS::SHADER_CANVAS_ITEM;
} else if (mode_string == "particles") {
new_mode = RS::SHADER_PARTICLES;
} else if (mode_string == "spatial") {
new_mode = RS::SHADER_SPATIAL;
} else if (mode_string == "sky") {
new_mode = RS::SHADER_SKY;
} else if (mode_string == "fog") {
new_mode = RS::SHADER_FOG;
} else {
new_mode = RS::SHADER_MAX;
}
ShaderCompiler::IdentifierActions actions;
actions.uniforms = &shader->uniforms;
ShaderCompiler::GeneratedCode gen_code;

Error err = MaterialStorage::get_singleton()->dummy_compiler.compile(new_mode, p_code, &actions, "", gen_code);
ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
}

void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
DummyShader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_NULL(shader);

SortArray<Pair<StringName, int>, ShaderLanguage::UniformOrderComparator> sorter;
LocalVector<Pair<StringName, int>> filtered_uniforms;

for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : shader->uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
if (E.value.texture_order >= 0) {
filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.texture_order + 100000));
} else {
filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.order));
}
}
int uniform_count = filtered_uniforms.size();
sorter.sort(filtered_uniforms.ptr(), uniform_count);

String last_group;
for (int i = 0; i < uniform_count; i++) {
const StringName &uniform_name = filtered_uniforms[i].first;
const ShaderLanguage::ShaderNode::Uniform &uniform = shader->uniforms[uniform_name];

String group = uniform.group;
if (!uniform.subgroup.is_empty()) {
group += "::" + uniform.subgroup;
}

if (group != last_group) {
PropertyInfo pi;
pi.usage = PROPERTY_USAGE_GROUP;
pi.name = group;
p_param_list->push_back(pi);

last_group = group;
}

PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniform);
pi.name = uniform_name;
p_param_list->push_back(pi);
}
}
29 changes: 24 additions & 5 deletions servers/rendering/dummy/storage/material_storage.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,13 +31,32 @@
#ifndef MATERIAL_STORAGE_DUMMY_H
#define MATERIAL_STORAGE_DUMMY_H

#include "core/templates/rid_owner.h"
#include "servers/rendering/shader_compiler.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/utilities.h"

namespace RendererDummy {

class MaterialStorage : public RendererMaterialStorage {
private:
static MaterialStorage *singleton;

struct DummyShader {
HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
};

mutable RID_Owner<DummyShader> shader_owner;

ShaderCompiler dummy_compiler;

public:
static MaterialStorage *get_singleton() { return singleton; }

MaterialStorage();
~MaterialStorage();

/* GLOBAL SHADER UNIFORM API */

virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override {}
Expand All @@ -58,15 +77,15 @@ class MaterialStorage : public RendererMaterialStorage {

/* SHADER API */

virtual RID shader_allocate() override { return RID(); }
virtual void shader_initialize(RID p_rid) override {}
virtual void shader_free(RID p_rid) override{};
virtual RID shader_allocate() override;
virtual void shader_initialize(RID p_rid) override;
virtual void shader_free(RID p_rid) override;

virtual void shader_set_code(RID p_shader, const String &p_code) override {}
virtual void shader_set_code(RID p_shader, const String &p_code) override;
virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}

virtual String shader_get_code(RID p_shader) const override { return ""; }
virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;

virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
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4 changes: 1 addition & 3 deletions servers/rendering/dummy/storage/mesh_storage.h
Original file line number Diff line number Diff line change
Expand Up @@ -51,9 +51,7 @@ class MeshStorage : public RendererMeshStorage {
mutable RID_Owner<DummyMesh> mesh_owner;

public:
static MeshStorage *get_singleton() {
return singleton;
};
static MeshStorage *get_singleton() { return singleton; }

MeshStorage();
~MeshStorage();
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4 changes: 1 addition & 3 deletions servers/rendering/dummy/storage/texture_storage.h
Original file line number Diff line number Diff line change
Expand Up @@ -46,9 +46,7 @@ class TextureStorage : public RendererTextureStorage {
mutable RID_PtrOwner<DummyTexture> texture_owner;

public:
static TextureStorage *get_singleton() {
return singleton;
};
static TextureStorage *get_singleton() { return singleton; }

TextureStorage();
~TextureStorage();
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2 changes: 1 addition & 1 deletion servers/rendering/renderer_scene_cull.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4071,7 +4071,7 @@ bool RendererSceneCull::free(RID p_rid) {
scenario_owner.free(p_rid);
RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid);

} else if (RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) {
} else if (RendererSceneOcclusionCull::get_singleton() && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) {
RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid);
} else if (instance_owner.owns(p_rid)) {
// delete the instance
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