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Optimize Occlusion jitter
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Flarkk committed Dec 3, 2024
1 parent 893bbdf commit 8404d84
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Showing 2 changed files with 18 additions and 21 deletions.
35 changes: 16 additions & 19 deletions modules/raycast/raycast_occlusion_cull.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -80,23 +80,22 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
memset(camera_ray_masks.ptr(), ~0, camera_rays_tile_count * TILE_RAYS * sizeof(uint32_t));
}

void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) {
void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const Vector3 &p_near_bottom_left, const Vector2 p_near_extents, float p_z_far, bool p_cam_orthogonal) {
CameraRayThreadData td;
td.thread_count = WorkerThreadPool::get_singleton()->get_thread_count();

td.z_near = p_cam_projection.get_z_near();
td.z_far = p_cam_projection.get_z_far() * 1.05f;
td.z_near = -p_near_bottom_left.z;
td.z_far = p_z_far * 1.05f;
td.camera_pos = p_cam_transform.origin;
td.camera_dir = -p_cam_transform.basis.get_column(2);
td.camera_orthogonal = p_cam_orthogonal;

// Calculate the world coordinates of the viewport.
Vector2 viewport_half = p_cam_projection.get_viewport_half_extents();
td.pixel_corner = p_cam_transform.xform(Vector3(-viewport_half.x, -viewport_half.y, -p_cam_projection.get_z_near()));
Vector3 top_corner_world = p_cam_transform.xform(Vector3(-viewport_half.x, viewport_half.y, -p_cam_projection.get_z_near()));
Vector3 left_corner_world = p_cam_transform.xform(Vector3(viewport_half.x, -viewport_half.y, -p_cam_projection.get_z_near()));
td.pixel_corner = p_cam_transform.xform(p_near_bottom_left);
Vector3 top_corner_world = p_cam_transform.xform(p_near_bottom_left + Vector3(0, p_near_extents.y, 0));
Vector3 right_corner_world = p_cam_transform.xform(p_near_bottom_left + Vector3(p_near_extents.x, 0, 0));

td.pixel_u_interp = left_corner_world - td.pixel_corner;
td.pixel_u_interp = right_corner_world - td.pixel_corner;
td.pixel_v_interp = top_corner_world - td.pixel_corner;

debug_tex_range = td.z_far;
Expand Down Expand Up @@ -526,18 +525,16 @@ void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size)
buffers[p_buffer].resize(p_size);
}

Projection RaycastOcclusionCull::_jitter_projection(const Projection &p_cam_projection, const Size2i &p_viewport_size) {
Vector2 RaycastOcclusionCull::_jitter_half_extents(const Vector2 &p_half_extents, const Size2i &p_viewport_size) {
if (!_jitter_enabled) {
return p_cam_projection;
return p_half_extents;
}

// Prevent divide by zero when using NULL viewport.
if ((p_viewport_size.x <= 0) || (p_viewport_size.y <= 0)) {
return p_cam_projection;
return p_half_extents;
}

Projection p = p_cam_projection;

int32_t frame = Engine::get_singleton()->get_frames_drawn();
frame %= 9;

Expand Down Expand Up @@ -577,11 +574,9 @@ Projection RaycastOcclusionCull::_jitter_projection(const Projection &p_cam_proj
// Higher divergence gives fewer false hidden, but more false shown.
// False hidden is obvious to viewer, false shown is not.
// False shown can lower percentage that are occluded, and therefore performance.
jitter *= Vector2(1 / (float)p_viewport_size.x, 1 / (float)p_viewport_size.y) * 0.05f;
jitter *= Vector2(p_half_extents.x / (float)p_viewport_size.x, p_half_extents.y / (float)p_viewport_size.y) * 0.5f;

p.add_jitter_offset(jitter);

return p;
return p_half_extents + jitter;
}

void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) {
Expand All @@ -598,9 +593,11 @@ void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_
Scenario &scenario = scenarios[buffer.scenario_rid];
scenario.update();

Projection jittered_proj = _jitter_projection(p_cam_projection, buffer.get_occlusion_buffer_size());
Vector2 viewport_half = p_cam_projection.get_viewport_half_extents();
Vector2 jitter_viewport_half = _jitter_half_extents(viewport_half, buffer.get_occlusion_buffer_size());
Vector3 near_bottom_left = Vector3(-jitter_viewport_half.x, -jitter_viewport_half.y, -p_cam_projection.get_z_near());

buffer.update_camera_rays(p_cam_transform, jittered_proj, p_cam_orthogonal);
buffer.update_camera_rays(p_cam_transform, near_bottom_left, 2 * viewport_half, p_cam_projection.get_z_far(), p_cam_orthogonal);

scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count);
buffer.sort_rays(-p_cam_transform.basis.get_column(2), p_cam_orthogonal);
Expand Down
4 changes: 2 additions & 2 deletions modules/raycast/raycast_occlusion_cull.h
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ class RaycastOcclusionCull : public RendererSceneOcclusionCull {
virtual void clear() override;
virtual void resize(const Size2i &p_size) override;
void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal);
void update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal);
void update_camera_rays(const Transform3D &p_cam_transform, const Vector3 &p_near_bottom_left, const Vector2 p_near_extents, float p_z_far, bool p_cam_orthogonal);

~RaycastHZBuffer();
};
Expand Down Expand Up @@ -166,7 +166,7 @@ class RaycastOcclusionCull : public RendererSceneOcclusionCull {
bool _jitter_enabled = false;

void _init_embree();
Projection _jitter_projection(const Projection &p_cam_projection, const Size2i &p_viewport_size);
Vector2 _jitter_half_extents(const Vector2 &p_half_extents, const Size2i &p_viewport_size);

public:
virtual bool is_occluder(RID p_rid) override;
Expand Down

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