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Add project setting for root node auto translate mode
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timothyqiu committed Apr 16, 2024
1 parent 4728ff3 commit 8d1cb7e
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Showing 4 changed files with 8 additions and 3 deletions.
1 change: 1 addition & 0 deletions core/config/project_settings.cpp
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Expand Up @@ -1528,6 +1528,7 @@ ProjectSettings::ProjectSettings() {

GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_ENUM, "Based on Application Locale,Left-to-Right,Right-to-Left,Based on System Locale"), 0);
GLOBAL_DEF_BASIC("internationalization/rendering/root_node_auto_translate", true);

GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 2000);

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4 changes: 2 additions & 2 deletions doc/classes/Node.xml
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Expand Up @@ -970,8 +970,8 @@
</methods>
<members>
<member name="auto_translate_mode" type="int" setter="set_auto_translate_mode" getter="get_auto_translate_mode" enum="Node.AutoTranslateMode" default="0">
Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). See [enum AutoTranslateMode].
Also decides if the node's strings should be parsed for POT generation.
Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). Also decides if the node's strings should be parsed for POT generation.
[b]Note:[/b] For the root node, auto translate mode can also be set via [member ProjectSettings.internationalization/rendering/root_node_auto_translate].
</member>
<member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="&quot;&quot;">
An optional description to the node. It will be displayed as a tooltip when hovering over the node in the editor's Scene dock.
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4 changes: 4 additions & 0 deletions doc/classes/ProjectSettings.xml
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Expand Up @@ -1436,6 +1436,10 @@
<member name="internationalization/rendering/force_right_to_left_layout_direction" type="bool" setter="" getter="" default="false">
Force layout direction and text writing direction to RTL for all controls.
</member>
<member name="internationalization/rendering/root_node_auto_translate" type="bool" setter="" getter="" default="true">
If [code]true[/code], root node will use [constant Node.AUTO_TRANSLATE_MODE_ALWAYS], otherwise [constant Node.AUTO_TRANSLATE_MODE_DISABLED] will be used.
[b]Note:[/b] This property is only read when the project starts. To change the auto translate mode at runtime, set [member Node.auto_translate_mode] of [member SceneTree.root] instead.
</member>
<member name="internationalization/rendering/root_node_layout_direction" type="int" setter="" getter="" default="0">
Root node default layout direction.
</member>
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2 changes: 1 addition & 1 deletion scene/main/scene_tree.cpp
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Expand Up @@ -1752,7 +1752,7 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242.
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_ALWAYS);
root->set_auto_translate_mode(GLOBAL_GET("internationalization/rendering/root_node_auto_translate") ? Node::AUTO_TRANSLATE_MODE_ALWAYS : Node::AUTO_TRANSLATE_MODE_DISABLED);
root->set_name("root");
root->set_title(GLOBAL_GET("application/config/name"));

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