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[Web IME] Fix suggestion window position in Chromium based browsers.
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bruvzg committed May 9, 2024
1 parent cff016d commit 99d6f32
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Showing 3 changed files with 37 additions and 20 deletions.
39 changes: 23 additions & 16 deletions platform/web/display_server_web.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -866,6 +866,9 @@ void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
default:
break;
}

ds->process_keys();
Input::get_singleton()->flush_buffered_events();
}

void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
Expand Down Expand Up @@ -1353,29 +1356,33 @@ DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsyn
}

void DisplayServerWeb::process_events() {
process_keys();
Input::get_singleton()->flush_buffered_events();
if (godot_js_input_gamepad_sample() == OK) {
process_joypads();
for (int i = 0; i < key_event_pos; i++) {
const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
}
}

Ref<InputEventKey> ev;
ev.instantiate();
ev->set_pressed(ke.pressed);
ev->set_echo(ke.echo);
ev->set_keycode(ke.keycode);
ev->set_physical_keycode(ke.physical_keycode);
ev->set_key_label(ke.key_label);
ev->set_unicode(ke.unicode);
ev->set_location(ke.location);
if (ke.raw) {
dom2godot_mod(ev, ke.mod, ke.keycode);
}
void DisplayServerWeb::process_keys() {
for (int i = 0; i < key_event_pos; i++) {
const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];

Input::get_singleton()->parse_input_event(ev);
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_pressed(ke.pressed);
ev->set_echo(ke.echo);
ev->set_keycode(ke.keycode);
ev->set_physical_keycode(ke.physical_keycode);
ev->set_key_label(ke.key_label);
ev->set_unicode(ke.unicode);
ev->set_location(ke.location);
if (ke.raw) {
dom2godot_mod(ev, ke.mod, ke.keycode);
}
key_event_pos = 0;

Input::get_singleton()->parse_input_event(ev);
}
key_event_pos = 0;
}

int DisplayServerWeb::get_current_video_driver() const {
Expand Down
1 change: 1 addition & 0 deletions platform/web/display_server_web.h
Original file line number Diff line number Diff line change
Expand Up @@ -145,6 +145,7 @@ class DisplayServerWeb : public DisplayServer {
static void _drop_files_js_callback(const Vector<String> &p_files);

void process_joypads();
void process_keys();

static Vector<String> get_rendering_drivers_func();
static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
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17 changes: 13 additions & 4 deletions platform/web/js/libs/library_godot_input.js
Original file line number Diff line number Diff line change
Expand Up @@ -63,8 +63,15 @@ const GodotIME = {

ime_position: function (x, y) {
if (GodotIME.ime) {
GodotIME.ime.style.left = `${x}px`;
GodotIME.ime.style.top = `${y}px`;
const canvas = GodotConfig.canvas;
const rect = canvas.getBoundingClientRect();
const rw = canvas.width / rect.width;
const rh = canvas.height / rect.height;
const clx = (x / rw) + rect.x;
const cly = (y / rh) + rect.y;

GodotIME.ime.style.left = `${clx}px`;
GodotIME.ime.style.top = `${cly}px`;
}
},

Expand Down Expand Up @@ -99,10 +106,12 @@ const GodotIME = {
ime.style.background = 'none';
ime.style.opacity = 0.0;
ime.style.position = 'fixed';
ime.style.textAlign = 'left';
ime.style.fontSize = '1px';
ime.style.left = '0px';
ime.style.top = '0px';
ime.style.width = '2px';
ime.style.height = '2px';
ime.style.width = '100%';
ime.style.height = '40px';
ime.style.display = 'none';
ime.contentEditable = 'true';

Expand Down

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