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Merge pull request #81074 from DarioSamo/flip-motion-vectors
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Flip convention of motion vectors.
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akien-mga committed Aug 29, 2023
2 parents b272d7e + f14c944 commit a6c72f9
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Showing 2 changed files with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -320,7 +320,7 @@ vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_
vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy;

// Get reprojected uv
vec2 uv_reprojected = uv - velocity;
vec2 uv_reprojected = uv + velocity;

// Get input color
vec3 color_input = load_color(pos_group);
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Original file line number Diff line number Diff line change
Expand Up @@ -2293,7 +2293,7 @@ void fragment_shader(in SceneData scene_data) {
vec2 position_uv = position_clip * vec2(0.5, 0.5);
vec2 prev_position_uv = prev_position_clip * vec2(0.5, 0.5);

motion_vector = position_uv - prev_position_uv;
motion_vector = prev_position_uv - position_uv;
#endif
}

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