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Fixed Animation Playback Track not seeking properly
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Fixes #38093.
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EspeuteClement authored and akien-mga committed Sep 15, 2021
1 parent 173c0f8 commit aa72af4
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion scene/animation/animation_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -737,7 +737,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (anim->has_loop()) {
at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
} else {
at_anim_pos = MAX((double)anim->get_length(), p_time - pos); //seek to end
at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
}

if (player->is_playing() || p_seeked) {
Expand Down Expand Up @@ -765,6 +765,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
} else {
player->play(anim_name);
player->seek(0.0, true);
nc->animation_playing = true;
playing_caches.insert(nc);
}
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