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Fix default collision shape on imported rigidbody
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BastiaanOlij committed Jun 24, 2024
1 parent 04bf7d4 commit ab0c974
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Showing 2 changed files with 23 additions and 3 deletions.
2 changes: 1 addition & 1 deletion editor/import/3d/resource_importer_scene.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1959,7 +1959,7 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 2));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule,Automatic", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 7));
r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "physics/physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), Variant()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
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24 changes: 22 additions & 2 deletions editor/import/3d/resource_importer_scene.h
Original file line number Diff line number Diff line change
Expand Up @@ -212,6 +212,7 @@ class ResourceImporterScene : public ResourceImporter {
SHAPE_TYPE_SPHERE,
SHAPE_TYPE_CYLINDER,
SHAPE_TYPE_CAPSULE,
SHAPE_TYPE_AUTOMATIC,
};

static Error _check_resource_save_paths(const Dictionary &p_data);
Expand Down Expand Up @@ -324,11 +325,21 @@ class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
template <typename M>
Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<ImporterMesh> &p_mesh, const M &p_options, float p_applied_root_scale) {
ERR_FAIL_COND_V(p_mesh.is_null(), Vector<Ref<Shape3D>>());
ShapeType generate_shape_type = SHAPE_TYPE_TRIMESH;

ShapeType generate_shape_type = SHAPE_TYPE_AUTOMATIC;
if (p_options.has(SNAME("physics/shape_type"))) {
generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
}

if (generate_shape_type == SHAPE_TYPE_AUTOMATIC) {
BodyType body_type = BODY_TYPE_STATIC;
if (p_options.has(SNAME("physics/body_type"))) {
body_type = (BodyType)p_options[SNAME("physics/body_type")].operator int();
}

generate_shape_type = body_type == BODY_TYPE_DYNAMIC ? SHAPE_TYPE_DECOMPOSE_CONVEX : SHAPE_TYPE_TRIMESH;
}

if (generate_shape_type == SHAPE_TYPE_DECOMPOSE_CONVEX) {
Ref<MeshConvexDecompositionSettings> decomposition_settings = Ref<MeshConvexDecompositionSettings>();
decomposition_settings.instantiate();
Expand Down Expand Up @@ -482,11 +493,20 @@ template <typename M>
Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) {
Transform3D transform;

ShapeType generate_shape_type = SHAPE_TYPE_TRIMESH;
ShapeType generate_shape_type = SHAPE_TYPE_AUTOMATIC;
if (p_options.has(SNAME("physics/shape_type"))) {
generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
}

if (generate_shape_type == SHAPE_TYPE_AUTOMATIC) {
BodyType body_type = BODY_TYPE_STATIC;
if (p_options.has(SNAME("physics/body_type"))) {
body_type = (BodyType)p_options[SNAME("physics/body_type")].operator int();
}

generate_shape_type = body_type == BODY_TYPE_DYNAMIC ? SHAPE_TYPE_DECOMPOSE_CONVEX : SHAPE_TYPE_TRIMESH;
}

if (generate_shape_type == SHAPE_TYPE_BOX ||
generate_shape_type == SHAPE_TYPE_SPHERE ||
generate_shape_type == SHAPE_TYPE_CYLINDER ||
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