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Merge pull request #50925 from timothyqiu/internal-checks
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Add checks to internal methods to prevent crash
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akien-mga authored Jul 27, 2021
2 parents 8ff29d1 + 448295c commit ae1b124
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1 change: 1 addition & 0 deletions scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -795,6 +795,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
const int *r = p_data.ptr();

int offset = (format >= FORMAT_2) ? 3 : 2;
ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");

clear();

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1 change: 1 addition & 0 deletions scene/3d/proximity_group_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -128,6 +128,7 @@ void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {

void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
if (dispatch_mode == MODE_PROXY) {
ERR_FAIL_COND(!is_inside_tree());
get_parent()->call(p_method, p_parameters);
} else {
emit_signal(SNAME("broadcast"), p_method, p_parameters);
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