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Replace QuickHull with Bullet's convex hull computer.
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The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- backported and extended PagedAllocator to allow leaked objects
- applied patch from bulletphysics/bullet3#3037
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mortarroad committed May 22, 2021
1 parent c311b4c commit ba396ca
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Showing 11 changed files with 2,611 additions and 13 deletions.
8 changes: 8 additions & 0 deletions COPYRIGHT.txt
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Expand Up @@ -55,6 +55,14 @@ Comment: Godot Engine logo
Copyright: 2017, Andrea Calabró
License: CC-BY-4.0

Files: ./core/math/convex_hull.cpp
./core/math/convex_hull.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net
2007-2021, Juan Linietsky, Ariel Manzur.
2014-2021, Godot Engine contributors.
License: Expat and Zlib

Files: ./modules/fbx/fbx_parser/
Comment: Open Asset Import Library (FBX parser)
Copyright: 2006-2020, assimp team
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