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change low cpu delay to 1 usec, should make editor smoother and not r…
…eally use a lot more cpu. Fixes #11030
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ca19403
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This means that the problem probably lies in the redraw checker, rather than the FPS limit. A FPS limit of 125 (8000 µs sleep) should be more than adequate for smooth GUI operation (1000 FPS is overkill for this). The editor is smooth when using Update Always, even if the actual framerate isn't very high (around 80).
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Reverted with d40b182.
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would have been interesting to leave it for beta to see if other people have problems, i personally dont have any.
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I have the same problem with @tagcup
editor is extremely unresponsive, when switching between running game and editor, resizing godot editor, etc..
Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
GeForce GTX 670
Ubuntu 16.04