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Merge pull request #42590 from Chaosus/vs_fix_move_undo_3.2
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[3.2] Fix undo for moving multiple visual shader nodes
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Chaosus authored Oct 6, 2020
2 parents b2897f1 + a652520 commit cc3c671
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Showing 2 changed files with 27 additions and 4 deletions.
22 changes: 18 additions & 4 deletions editor/plugins/visual_shader_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1497,15 +1497,28 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
}

void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) {

VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
drag_buffer.push_back({ type, p_node, p_from, p_to });
if (!drag_dirty) {
call_deferred("_nodes_dragged");
}
drag_dirty = true;
}

void VisualShaderEditor::_nodes_dragged() {
drag_dirty = false;

undo_redo->create_action(TTR("Node(s) Moved"));

for (List<DragOp>::Element *E = drag_buffer.front(); E; E = E->next()) {
undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", E->get().type, E->get().node, E->get().to);
undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", E->get().type, E->get().node, E->get().from);
}
updating = true;
undo_redo->create_action(TTR("Node Moved"));
undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", type, p_node, p_to);
undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", type, p_node, p_from);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");

drag_buffer.clear();
undo_redo->commit_action();
updating = false;
}
Expand Down Expand Up @@ -2331,6 +2344,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
ClassDB::bind_method("_show_preview_text", &VisualShaderEditor::_show_preview_text);
ClassDB::bind_method("_update_preview", &VisualShaderEditor::_update_preview);
ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);

ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
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9 changes: 9 additions & 0 deletions editor/plugins/visual_shader_editor_plugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -166,7 +166,16 @@ class VisualShaderEditor : public VBoxContainer {

static VisualShaderEditor *singleton;

struct DragOp {
VisualShader::Type type;
int node;
Vector2 from;
Vector2 to;
};
List<DragOp> drag_buffer;
bool drag_dirty = false;
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);
void _nodes_dragged();
bool updating;

void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
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