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Merge pull request #55669 from lawnjelly/rid_fixes
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akien-mga authored Dec 6, 2021
2 parents ba1d6b7 + 6f4c0b9 commit dbe9bb8
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Showing 5 changed files with 54 additions and 12 deletions.
3 changes: 3 additions & 0 deletions drivers/gles2/rasterizer_gles2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -537,5 +537,8 @@ RasterizerGLES2::RasterizerGLES2() {
RasterizerGLES2::~RasterizerGLES2() {
memdelete(scene);
memdelete(canvas);

// Storage needs to be deleted after canvas as canvas destructor frees RIDs
// stored in storage RID owners.
memdelete(storage);
}
25 changes: 25 additions & 0 deletions drivers/gles2/rasterizer_scene_gles2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4077,3 +4077,28 @@ void RasterizerSceneGLES2::finalize() {
RasterizerSceneGLES2::RasterizerSceneGLES2() {
_light_counter = 0;
}

RasterizerSceneGLES2::~RasterizerSceneGLES2() {
storage->free(default_material);
default_material = RID();
storage->free(default_material_twosided);
default_material_twosided = RID();
storage->free(default_shader);
default_shader = RID();
storage->free(default_shader_twosided);
default_shader_twosided = RID();

storage->free(default_worldcoord_material);
default_worldcoord_material = RID();
storage->free(default_worldcoord_material_twosided);
default_worldcoord_material_twosided = RID();
storage->free(default_worldcoord_shader);
default_worldcoord_shader = RID();
storage->free(default_worldcoord_shader_twosided);
default_worldcoord_shader_twosided = RID();

storage->free(default_overdraw_material);
default_overdraw_material = RID();
storage->free(default_overdraw_shader);
default_overdraw_shader = RID();
}
1 change: 1 addition & 0 deletions drivers/gles2/rasterizer_scene_gles2.h
Original file line number Diff line number Diff line change
Expand Up @@ -773,6 +773,7 @@ class RasterizerSceneGLES2 : public RasterizerScene {
void initialize();
void finalize();
RasterizerSceneGLES2();
~RasterizerSceneGLES2();
};

#endif // RASTERIZERSCENEGLES2_H
3 changes: 3 additions & 0 deletions drivers/gles3/rasterizer_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -499,5 +499,8 @@ RasterizerGLES3::RasterizerGLES3() {
RasterizerGLES3::~RasterizerGLES3() {
memdelete(scene);
memdelete(canvas);

// storage must be deleted last,
// because it contains RID_owners that are used by scene and canvas destructors
memdelete(storage);
}
34 changes: 22 additions & 12 deletions drivers/gles3/rasterizer_scene_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5282,18 +5282,28 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
}

RasterizerSceneGLES3::~RasterizerSceneGLES3() {
memdelete(storage->material_owner.getptr(default_material));
memdelete(storage->material_owner.getptr(default_material_twosided));
memdelete(storage->shader_owner.getptr(default_shader));
memdelete(storage->shader_owner.getptr(default_shader_twosided));

memdelete(storage->material_owner.getptr(default_worldcoord_material));
memdelete(storage->material_owner.getptr(default_worldcoord_material_twosided));
memdelete(storage->shader_owner.getptr(default_worldcoord_shader));
memdelete(storage->shader_owner.getptr(default_worldcoord_shader_twosided));

memdelete(storage->material_owner.getptr(default_overdraw_material));
memdelete(storage->shader_owner.getptr(default_overdraw_shader));
storage->free(default_material);
default_material = RID();
storage->free(default_material_twosided);
default_material_twosided = RID();
storage->free(default_shader);
default_shader = RID();
storage->free(default_shader_twosided);
default_shader_twosided = RID();

storage->free(default_worldcoord_material);
default_worldcoord_material = RID();
storage->free(default_worldcoord_material_twosided);
default_worldcoord_material_twosided = RID();
storage->free(default_worldcoord_shader);
default_worldcoord_shader = RID();
storage->free(default_worldcoord_shader_twosided);
default_worldcoord_shader_twosided = RID();

storage->free(default_overdraw_material);
default_overdraw_material = RID();
storage->free(default_overdraw_shader);
default_overdraw_shader = RID();

memfree(state.spot_array_tmp);
memfree(state.omni_array_tmp);
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