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Remove get_default_video_mode definition on OSX/iOS
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It had been missed in d09160a and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
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akien-mga committed Nov 9, 2017
1 parent 9e6f974 commit ed57f0a
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Showing 10 changed files with 25 additions and 44 deletions.
2 changes: 1 addition & 1 deletion core/math/math_funcs.h
Original file line number Diff line number Diff line change
Expand Up @@ -271,7 +271,7 @@ class Math {

#elif defined(_MSC_VER) && _MSC_VER < 1800
__asm fld a __asm fistp b
/*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
/*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
// use AT&T inline assembly style, document that
// we use memory as output (=m) and input (m)
__asm__ __volatile__ (
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2 changes: 1 addition & 1 deletion core/os/os.h
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
/************************************************************************* /
/*************************************************************************/
/* os.h */
/*************************************************************************/
/* This file is part of: */
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4 changes: 2 additions & 2 deletions drivers/gles3/rasterizer_scene_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1134,9 +1134,9 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
state.current_depth_draw = p_material->shader->spatial.depth_draw_mode;
}

//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);

/*
/*
if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
else
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1 change: 0 additions & 1 deletion drivers/unix/os_unix.h
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Expand Up @@ -49,7 +49,6 @@ class OS_Unix : public OS {

//virtual int get_video_driver_count() const;
//virtual const char * get_video_driver_name(int p_driver) const;
//virtual VideoMode get_default_video_mode() const;

virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
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5 changes: 0 additions & 5 deletions platform/iphone/os_iphone.cpp
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Expand Up @@ -62,11 +62,6 @@ OSIPhone *OSIPhone::get_singleton() {
return (OSIPhone *)OS::get_singleton();
};

OS::VideoMode OSIPhone::get_default_video_mode() const {

return video_mode;
};

uint8_t OSIPhone::get_orientations() const {

return supported_orientations;
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2 changes: 0 additions & 2 deletions platform/iphone/os_iphone.h
Original file line number Diff line number Diff line change
Expand Up @@ -83,8 +83,6 @@ class OSIPhone : public OS_Unix {
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;

virtual VideoMode get_default_video_mode() const;

virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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10 changes: 0 additions & 10 deletions platform/osx/os_osx.mm
Original file line number Diff line number Diff line change
Expand Up @@ -899,16 +899,6 @@ - (BOOL)canBecomeKeyWindow {
return "GLES2";
}

OS::VideoMode OS_OSX::get_default_video_mode() const {

VideoMode vm;
vm.width = 1024;
vm.height = 600;
vm.fullscreen = false;
vm.resizable = true;
return vm;
}

void OS_OSX::initialize_core() {

crash_handler.initialize();
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39 changes: 19 additions & 20 deletions platform/uwp/gl_context_egl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -101,26 +101,25 @@ Error ContextEGL::initialize() {

try {

const EGLint displayAttributes[] =
{
/*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
EGL_NONE,*/
// These are the default display attributes, used to request ANGLE's D3D11 renderer.
// eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,

// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
//EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,

// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
EGL_NONE,
};
const EGLint displayAttributes[] = {
/*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
EGL_NONE,*/
// These are the default display attributes, used to request ANGLE's D3D11 renderer.
// eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,

// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
//EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,

// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
EGL_NONE,
};

PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));

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2 changes: 1 addition & 1 deletion scene/register_scene_types.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -83,10 +83,10 @@
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/reference_rect.h"
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2 changes: 1 addition & 1 deletion scene/resources/dynamic_font.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -571,7 +571,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
wr[ofs + 0] = 255; //grayscale as 1
wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
break;
// TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
// TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
default:
ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
ERR_FAIL();
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