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Update the splash screen logic for the Godot app template
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Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
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m4gr3d committed Jun 10, 2024
1 parent dd966f5 commit f20e21a
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Showing 9 changed files with 32 additions and 156 deletions.
2 changes: 1 addition & 1 deletion main/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2896,7 +2896,7 @@ Error Main::setup2() {

MAIN_PRINT("Main: Setup Logo");

#if !defined(TOOLS_ENABLED) && (defined(WEB_ENABLED) || defined(ANDROID_ENABLED))
#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
bool show_logo = false;
#else
bool show_logo = true;
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131 changes: 12 additions & 119 deletions platform/android/export/export_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -212,11 +212,6 @@ static const char *android_perms[] = {

static const char *MISMATCHED_VERSIONS_MESSAGE = "Android build version mismatch:\n| Template installed: %s\n| Requested version: %s\nPlease reinstall Android build template from 'Project' menu.";

static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi/splash.png";
static const char *LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi-v4/splash.png";
static const char *SPLASH_BG_COLOR_PATH = "res/drawable-nodpi/splash_bg_color.png";
static const char *LEGACY_BUILD_SPLASH_BG_COLOR_PATH = "res/drawable-nodpi-v4/splash_bg_color.png";
static const char *SPLASH_CONFIG_PATH = "res/drawable/splash_drawable.xml";
static const char *GDEXTENSION_LIBS_PATH = "libs/gdextensionlibs.json";

static const int icon_densities_count = 6;
Expand Down Expand Up @@ -1642,67 +1637,6 @@ void EditorExportPlatformAndroid::_process_launcher_icons(const String &p_file_n
}
}

String EditorExportPlatformAndroid::load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image) {
bool scale_splash = GLOBAL_GET("application/boot_splash/fullsize");
bool apply_filter = GLOBAL_GET("application/boot_splash/use_filter");
bool show_splash_image = GLOBAL_GET("application/boot_splash/show_image");
String project_splash_path = GLOBAL_GET("application/boot_splash/image");

// Setup the splash bg color.
bool bg_color_valid = false;
Color bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color", &bg_color_valid);
if (!bg_color_valid) {
bg_color = boot_splash_bg_color;
}

if (show_splash_image) {
if (!project_splash_path.is_empty()) {
splash_image.instantiate();
print_verbose("Loading splash image: " + project_splash_path);
const Error err = ImageLoader::load_image(project_splash_path, splash_image);
if (err) {
if (OS::get_singleton()->is_stdout_verbose()) {
print_error("- unable to load splash image from " + project_splash_path + " (" + itos(err) + ")");
}
splash_image.unref();
}
}
} else {
splash_image.instantiate();
splash_image->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
splash_image->set_pixel(0, 0, bg_color);
}

if (splash_image.is_null()) {
// Use the default
print_verbose("Using default splash image.");
splash_image = Ref<Image>(memnew(Image(boot_splash_png)));
}

if (scale_splash) {
Size2 screen_size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
int width, height;
if (screen_size.width > screen_size.height) {
// scale horizontally
height = screen_size.height;
width = splash_image->get_width() * screen_size.height / splash_image->get_height();
} else {
// scale vertically
width = screen_size.width;
height = splash_image->get_height() * screen_size.width / splash_image->get_width();
}
splash_image->resize(width, height);
}

print_verbose("Creating splash background color image.");
splash_bg_color_image.instantiate();
splash_bg_color_image->initialize_data(splash_image->get_width(), splash_image->get_height(), false, splash_image->get_format());
splash_bg_color_image->fill(bg_color);

String processed_splash_config_xml = vformat(SPLASH_CONFIG_XML_CONTENT, bool_to_string(apply_filter));
return processed_splash_config_xml;
}

void EditorExportPlatformAndroid::load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background) {
String project_icon_path = GLOBAL_GET("application/config/icon");

Expand Down Expand Up @@ -1739,61 +1673,34 @@ void EditorExportPlatformAndroid::load_icon_refs(const Ref<EditorExportPreset> &
}

void EditorExportPlatformAndroid::_copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset,
const String &processed_splash_config_xml,
const Ref<Image> &splash_image,
const Ref<Image> &splash_bg_color_image,
const Ref<Image> &main_image,
const Ref<Image> &foreground,
const Ref<Image> &background) {
const Ref<Image> &p_main_image,
const Ref<Image> &p_foreground,
const Ref<Image> &p_background) {
String gradle_build_dir = ExportTemplateManager::get_android_build_directory(p_preset);

// Store the splash configuration
if (!processed_splash_config_xml.is_empty()) {
print_verbose("Storing processed splash configuration: " + String("\n") + processed_splash_config_xml);
store_string_at_path(gradle_build_dir.path_join(SPLASH_CONFIG_PATH), processed_splash_config_xml);
}

// Store the splash image
if (splash_image.is_valid() && !splash_image->is_empty()) {
String splash_export_path = gradle_build_dir.path_join(SPLASH_IMAGE_EXPORT_PATH);
print_verbose("Storing splash image in " + splash_export_path);
Vector<uint8_t> data;
_load_image_data(splash_image, data);
store_file_at_path(splash_export_path, data);
}

// Store the splash bg color image
if (splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
String splash_bg_color_path = gradle_build_dir.path_join(SPLASH_BG_COLOR_PATH);
print_verbose("Storing splash background image in " + splash_bg_color_path);
Vector<uint8_t> data;
_load_image_data(splash_bg_color_image, data);
store_file_at_path(splash_bg_color_path, data);
}

// Prepare images to be resized for the icons. If some image ends up being uninitialized,
// the default image from the export template will be used.

for (int i = 0; i < icon_densities_count; ++i) {
if (main_image.is_valid() && !main_image->is_empty()) {
if (p_main_image.is_valid() && !p_main_image->is_empty()) {
print_verbose("Processing launcher icon for dimension " + itos(launcher_icons[i].dimensions) + " into " + launcher_icons[i].export_path);
Vector<uint8_t> data;
_process_launcher_icons(launcher_icons[i].export_path, main_image, launcher_icons[i].dimensions, data);
_process_launcher_icons(launcher_icons[i].export_path, p_main_image, launcher_icons[i].dimensions, data);
store_file_at_path(gradle_build_dir.path_join(launcher_icons[i].export_path), data);
}

if (foreground.is_valid() && !foreground->is_empty()) {
print_verbose("Processing launcher adaptive icon foreground for dimension " + itos(launcher_adaptive_icon_foregrounds[i].dimensions) + " into " + launcher_adaptive_icon_foregrounds[i].export_path);
if (p_foreground.is_valid() && !p_foreground->is_empty()) {
print_verbose("Processing launcher adaptive icon p_foreground for dimension " + itos(launcher_adaptive_icon_foregrounds[i].dimensions) + " into " + launcher_adaptive_icon_foregrounds[i].export_path);
Vector<uint8_t> data;
_process_launcher_icons(launcher_adaptive_icon_foregrounds[i].export_path, foreground,
_process_launcher_icons(launcher_adaptive_icon_foregrounds[i].export_path, p_foreground,
launcher_adaptive_icon_foregrounds[i].dimensions, data);
store_file_at_path(gradle_build_dir.path_join(launcher_adaptive_icon_foregrounds[i].export_path), data);
}

if (background.is_valid() && !background->is_empty()) {
print_verbose("Processing launcher adaptive icon background for dimension " + itos(launcher_adaptive_icon_backgrounds[i].dimensions) + " into " + launcher_adaptive_icon_backgrounds[i].export_path);
if (p_background.is_valid() && !p_background->is_empty()) {
print_verbose("Processing launcher adaptive icon p_background for dimension " + itos(launcher_adaptive_icon_backgrounds[i].dimensions) + " into " + launcher_adaptive_icon_backgrounds[i].export_path);
Vector<uint8_t> data;
_process_launcher_icons(launcher_adaptive_icon_backgrounds[i].export_path, background,
_process_launcher_icons(launcher_adaptive_icon_backgrounds[i].export_path, p_background,
launcher_adaptive_icon_backgrounds[i].dimensions, data);
store_file_at_path(gradle_build_dir.path_join(launcher_adaptive_icon_backgrounds[i].export_path), data);
}
Expand Down Expand Up @@ -3093,10 +3000,6 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
print_verbose("- include filter: " + p_preset->get_include_filter());
print_verbose("- exclude filter: " + p_preset->get_exclude_filter());

Ref<Image> splash_image;
Ref<Image> splash_bg_color_image;
String processed_splash_config_xml = load_splash_refs(splash_image, splash_bg_color_image);

Ref<Image> main_image;
Ref<Image> foreground;
Ref<Image> background;
Expand Down Expand Up @@ -3172,7 +3075,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), TTR("Unable to overwrite res/*.xml files with project name."));
}
// Copies the project icon files into the appropriate Gradle project directory.
_copy_icons_to_gradle_project(p_preset, processed_splash_config_xml, splash_image, splash_bg_color_image, main_image, foreground, background);
_copy_icons_to_gradle_project(p_preset, main_image, foreground, background);
// Write an AndroidManifest.xml file into the Gradle project directory.
_write_tmp_manifest(p_preset, p_give_internet, p_debug);

Expand Down Expand Up @@ -3486,16 +3389,6 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
_fix_resources(p_preset, data);
}

// Process the splash image
if ((file == SPLASH_IMAGE_EXPORT_PATH || file == LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH) && splash_image.is_valid() && !splash_image->is_empty()) {
_load_image_data(splash_image, data);
}

// Process the splash bg color image
if ((file == SPLASH_BG_COLOR_PATH || file == LEGACY_BUILD_SPLASH_BG_COLOR_PATH) && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
_load_image_data(splash_bg_color_image, data);
}

if (file.ends_with(".png") && file.contains("mipmap")) {
for (int i = 0; i < icon_densities_count; ++i) {
if (main_image.is_valid() && !main_image->is_empty()) {
Expand Down
23 changes: 3 additions & 20 deletions platform/android/export/export_plugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,18 +39,6 @@
#include "core/os/os.h"
#include "editor/export/editor_export_platform.h"

const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/splash_bg_color" />
<item>
<bitmap
android:gravity="center"
android:filter="%s"
android:src="@drawable/splash" />
</item>
</layer-list>
)SPLASH";

// Optional environment variables for defining confidential information. If any
// of these is set, they will override the values set in the credentials file.
const String ENV_ANDROID_KEYSTORE_DEBUG_PATH = "GODOT_ANDROID_KEYSTORE_DEBUG_PATH";
Expand Down Expand Up @@ -179,17 +167,12 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {

void _process_launcher_icons(const String &p_file_name, const Ref<Image> &p_source_image, int dimension, Vector<uint8_t> &p_data);

String load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image);

void load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background);

void _copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset,
const String &processed_splash_config_xml,
const Ref<Image> &splash_image,
const Ref<Image> &splash_bg_color_image,
const Ref<Image> &main_image,
const Ref<Image> &foreground,
const Ref<Image> &background);
const Ref<Image> &p_main_image,
const Ref<Image> &p_foreground,
const Ref<Image> &p_background);

static void _create_editor_debug_keystore_if_needed();

Expand Down
1 change: 1 addition & 0 deletions platform/android/java/app/build.gradle
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ configurations {

dependencies {
implementation "androidx.fragment:fragment:$versions.fragmentVersion"
implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"

if (rootProject.findProject(":lib")) {
implementation project(":lib")
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12 changes: 0 additions & 12 deletions platform/android/java/app/res/drawable/splash_drawable.xml

This file was deleted.

15 changes: 12 additions & 3 deletions platform/android/java/app/res/values/themes.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,17 @@

<style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar"/>

<style name="GodotAppSplashTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
<item name="android:windowBackground">@drawable/splash_drawable</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
<style name="GodotAppSplashTheme" parent="Theme.SplashScreen">
<!-- Set the splash screen background, animated icon, and animation
duration. -->
<item name="android:windowSplashScreenBackground">@mipmap/icon_background</item>

<!-- Use windowSplashScreenAnimatedIcon to add a drawable or an animated
drawable. One of these is required. -->
<item name="windowSplashScreenAnimatedIcon">@mipmap/icon_foreground</item>

<!-- Set the theme of the Activity that directly follows your splash
screen. This is required. -->
<item name="postSplashScreenTheme">@style/GodotAppMainTheme</item>
</style>
</resources>
4 changes: 3 additions & 1 deletion platform/android/java/app/src/com/godot/game/GodotApp.java
Original file line number Diff line number Diff line change
Expand Up @@ -34,14 +34,16 @@

import android.os.Bundle;

import androidx.core.splashscreen.SplashScreen;

/**
* Template activity for Godot Android builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends GodotActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
setTheme(R.style.GodotAppMainTheme);
SplashScreen.installSplashScreen(this);
super.onCreate(savedInstanceState);
}
}

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