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Merge pull request #47349 from nekomatata/heightmap-support-3.x
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[3.x] Heightmap collision shape support in Godot Physics
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akien-mga authored Apr 28, 2021
2 parents 80619a0 + 3ea72b2 commit f85d59c
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Showing 4 changed files with 358 additions and 47 deletions.
2 changes: 2 additions & 0 deletions COPYRIGHT.txt
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Expand Up @@ -103,6 +103,8 @@ Files: ./servers/physics/gjk_epa.cpp
./servers/physics/joints/pin_joint_sw.h
./servers/physics/joints/slider_joint_sw.cpp
./servers/physics/joints/slider_joint_sw.h
./servers/physics/shape_sw.cpp
./servers/physics/shape_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2007-2021, Juan Linietsky, Ariel Manzur.
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2 changes: 1 addition & 1 deletion doc/classes/HeightMapShape.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape" inherits="Shape" version="3.4">
<brief_description>
Height map shape for 3D physics (Bullet only).
Height map shape for 3D physics.
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody] or [Area].
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