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Visual Scripting: "Invalid returns count" error on CallInstance #11851

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netcell opened this issue Oct 5, 2017 · 1 comment
Closed

Visual Scripting: "Invalid returns count" error on CallInstance #11851

netcell opened this issue Oct 5, 2017 · 1 comment

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@netcell
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netcell commented Oct 5, 2017

Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10, Godot 3 built on commit 454dec2

Issue description:
Call node on Instance mode throws this error on some functions:

Invalid returns count for call_mode == CALL_MODE_INSTANCE

This doesn't happen with Node mode on Call node

Steps to reproduce:
Drag in a reference of Node
Instance a reference of another Node
Drag in a Call node
Set Call Mode to Instance
Set Base Type to Node
Set Function to add_child
Plug the first Node into instance port
Plug the second Node into node port
Run

image

@akien-mga akien-mga added this to the 3.0 milestone Oct 14, 2017
@reduz
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reduz commented Nov 7, 2017

@bojidar-bg want to give it a try?

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