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Installation fails early on Vista 32bit, what are the prerequisits? #1189
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no proper opengl 2.1 support On Mon, Jan 12, 2015 at 10:57 AM, GameCy notifications@github.com wrote:
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thanks, I suppose this or an analytical list of opengl caps wont help. Only a new video card will. ===================================[ System / CPU ]
===================================[ Graphics Adapters / GPUs ]
===================================[ OpenGL GPU Capabilities ]
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yeah some older intel cards say they support OpenGL but lack some On Mon, Jan 12, 2015 at 2:59 PM, GameCy notifications@github.com wrote:
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maybe it would be helpfull to the godot reputation to display a warning message when an intel gpu is detected, just in case this gpu is too old or too bugged .... |
I download the latest version and run as admin ..
allI get in the console is this:
EXEC PATHP: C:\Users\Play\Downloads\godot_win32-1.0stable.exe
EXEC PATHP: C:\Users\Play\Downloads\godot_win32-1.0stable.exe
opening pack C:\Users\Play\Downloads\godot_win32-1.0stable.exe, -1, -1
opening pack C:/Users/Play/Downloads/data.pck, -1, -1
a bug window appears and says: "godot_win32-1.0stable.exe has stopped working ... please close the application"
is there an install.log somewhere? what are the prerequisits before running instalation?
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