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Installation fails early on Vista 32bit, what are the prerequisits? #1189

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GameCy opened this issue Jan 12, 2015 · 5 comments
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Installation fails early on Vista 32bit, what are the prerequisits? #1189

GameCy opened this issue Jan 12, 2015 · 5 comments
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@GameCy
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GameCy commented Jan 12, 2015

I download the latest version and run as admin ..
allI get in the console is this:
EXEC PATHP: C:\Users\Play\Downloads\godot_win32-1.0stable.exe
EXEC PATHP: C:\Users\Play\Downloads\godot_win32-1.0stable.exe
opening pack C:\Users\Play\Downloads\godot_win32-1.0stable.exe, -1, -1
opening pack C:/Users/Play/Downloads/data.pck, -1, -1

a bug window appears and says: "godot_win32-1.0stable.exe has stopped working ... please close the application"
is there an install.log somewhere? what are the prerequisits before running instalation?

@reduz
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reduz commented Jan 12, 2015

no proper opengl 2.1 support

On Mon, Jan 12, 2015 at 10:57 AM, GameCy notifications@github.com wrote:

I download the latest version and run as admin ..
allI get in the console is this:
EXEC PATHP: C:\Users\Play\Downloads\godot_win32-1.0stable.exe
EXEC PATHP: C:\Users\Play\Downloads\godot_win32-1.0stable.exe
opening pack C:\Users\Play\Downloads\godot_win32-1.0stable.exe, -1, -1
opening pack C:/Users/Play/Downloads/data.pck, -1, -1

is there an install.log somewhere? what are the prerequisits before
running instalation?


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#1189.

@GameCy
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GameCy commented Jan 12, 2015

thanks,

I suppose this or an analytical list of opengl caps wont help. Only a new video card will.

===================================[ System / CPU ]

  • CPU Name: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz
  • CPU Core Speed: 2793 MHz
  • CPU logical cores: 2
  • Family: 6 - Model: 7 - Stepping: 10
  • Physical Memory Size: 4096 MB
  • Operating System: Windows Vista 32-bit build 6002 [Service Pack 2]
  • PhysX Version: drivers not installed

===================================[ Graphics Adapters / GPUs ]

  • Current Display Mode: 1920x1200 @ 59 Hz - 32 bpp
  • Num GPUs: 1
  • GPU 1
    • Name: Intel(R) G41 Express Chipset
    • GPU codename: GMA X4500
    • Device ID: 8086-2E32
    • Subdevice ID: 17AA-3052
    • Driver: 8.15.10.2869 (10-4-2012) - GL:ig4icd32.dll
    • Bus Id: -1
    • Shader cores: 10
    • BIOS version: Intel Video BIOS
    • Memory size: 1294MB
    • Memory type:
    • Memory bus width: 0-bit

===================================[ OpenGL GPU Capabilities ]

  • OpenGL vendor: Intel
  • OpenGL renderer: Intel(R) G41 Express Chipset
  • OpenGL Version: 2.1.0 - Build 8.15.10.2869
  • GLSL (OpenGL Shading Language) Version: 1.20 - Intel Build 8.15.10.2869
  • ARB Texture Units: 8
  • Vertex Shader Texture Units: 16
  • Pixel Shader Texture Units: 16
  • Geometry Shader Texture Units: 0
  • Max Texture Size: 4096x4096
  • Max Anisotropic Filtering Value: X2.0
  • Max Point Sprite Size: 255.0
  • Max Dynamic Lights: 16
  • Max Viewport Size: 4096x4096
  • Max Vertex Uniform Components: 512
  • Max Fragment Uniform Components: 1024
  • Max Geometry Uniform Components: 0
  • Max Varying Float: 41
  • Max Vertex Bindable Uniforms: 0
  • Max Fragment Bindable Uniforms: 0
  • Max Geometry Bindable Uniforms: 0
  • Frame Buffer Objects (FBO) Support:[yes]
  • Multiple Render Targets / Max draw buffers: 8
  • Pixel Buffer Objects (PBO) Support:[yes]
  • S3TC Texture Compression Support:[yes]
  • ATI 3Dc Texture Compression Support:[no]
  • Texture Rectangle Support:[yes]
  • Floating Point Textures Support:[no]

@reduz
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reduz commented Jan 12, 2015

yeah some older intel cards say they support OpenGL but lack some
functions, which is really unfortunate, because it ends up crashing. I
don't have this hardware atm to test why it crashes (likely a missing
function)

On Mon, Jan 12, 2015 at 2:59 PM, GameCy notifications@github.com wrote:

thanks,

I suppose this or an analytical list of opengl caps wont help. Only a new
video card will.

===================================[ System / CPU ]

  • CPU Name: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz
  • CPU Core Speed: 2793 MHz
  • CPU logical cores: 2
  • Family: 6 - Model: 7 - Stepping: 10
  • Physical Memory Size: 4096 MB
  • Operating System: Windows Vista 32-bit build 6002 [Service Pack 2]
  • PhysX Version: drivers not installed

===================================[ Graphics Adapters / GPUs ]

  • Current Display Mode: 1920x1200 @ 59 Hz - 32 bpp

    Num GPUs: 1

    GPU 1

    • Name: Intel(R) G41 Express Chipset
      • GPU codename: GMA X4500
      • Device ID: 8086-2E32
      • Subdevice ID: 17AA-3052
      • Driver: 8.15.10.2869 (10-4-2012) - GL:ig4icd32.dll
      • Bus Id: -1
      • Shader cores: 10
      • BIOS version: Intel Video BIOS
      • Memory size: 1294MB
      • Memory type:
      • Memory bus width: 0-bit

===================================[ OpenGL GPU Capabilities ]

  • OpenGL vendor: Intel
  • OpenGL renderer: Intel(R) G41 Express Chipset
  • OpenGL Version: 2.1.0 - Build 8.15.10.2869
  • GLSL (OpenGL Shading Language) Version: 1.20 - Intel Build
    8.15.10.2869
  • ARB Texture Units: 8
  • Vertex Shader Texture Units: 16
  • Pixel Shader Texture Units: 16
  • Geometry Shader Texture Units: 0
  • Max Texture Size: 4096x4096
  • Max Anisotropic Filtering Value: X2.0
  • Max Point Sprite Size: 255.0
  • Max Dynamic Lights: 16
  • Max Viewport Size: 4096x4096
  • Max Vertex Uniform Components: 512
  • Max Fragment Uniform Components: 1024
  • Max Geometry Uniform Components: 0
  • Max Varying Float: 41
  • Max Vertex Bindable Uniforms: 0
  • Max Fragment Bindable Uniforms: 0
  • Max Geometry Bindable Uniforms: 0
  • Frame Buffer Objects (FBO) Support:[yes]
  • Multiple Render Targets / Max draw buffers: 8
  • Pixel Buffer Objects (PBO) Support:[yes]
  • S3TC Texture Compression Support:[yes]
  • ATI 3Dc Texture Compression Support:[no]
  • Texture Rectangle Support:[yes]
  • Floating Point Textures Support:[no]


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#1189 (comment).

@SuperUserNameMan
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maybe it would be helpfull to the godot reputation to display a warning message when an intel gpu is detected, just in case this gpu is too old or too bugged ....

@akien-mga
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Duplicate of #156, related to #1162.

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