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imported shape keys lose smoothness #1335
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Confirmed. The problem is most likely in Bettercollada, since when you re-import model exported with Bettercollada back to Blender, it's flat-shaded too. |
the collada importer doesn't load normals (read the comment in editor_import_collada.cpp:1296) it recomputes the normals instead, i guessed that without redundant vertices the computation should generate smooth normals, so i modified the BetterCollada exporter for that end, but it's still generating bad normals as if there're redundant vertices still, i guess that the collada importer is making redundant vertices again, sorry for my bad english |
Seems to be fixed in latest version of bettercollada. |
yup, should be fixed On Fri, May 1, 2015 at 8:37 PM, mookiexl notifications@github.com wrote:
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Smooth objects lose smoothness in morphs produced by import of objects with ShapeKeys.
They are smooth-shaded in Blender, but flat-shaded in Godot.
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