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Baking a modified gridmap before re-saving the scene will give a computer freeze. #14795
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Can you run it through Note that to properly debug the editor and not the project manager, the simplest is to do:
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The repeating error in the freeze is :
I found and another case of freeze. Make the gridmap to get outside of the extends of the BakedLightmap. (This haven't produced any problems in my second test. Edit: 2 No this was again part of saving the scene) |
Note: Use three backquotes before and after the text you're pasting to get it properly formatted: ``` This will be preformatted ``` |
Saving does not seems to solve the problem, but saving and restart. |
@akien-mga I belive I found the "workflow" to prevent the freeze. |
@akien-mga more problems on the way. For example if I bake and do not save and try to close the scene then I get a freeze again. Here it is the backtrace :
Also more problems ... |
You can keep them here for now, @reduz will have an in-depth look at the issues you reported. |
Sorry @akien-mga I just created a new issue as you were writing this. : #14798 |
Not sure if this is the same problem, as reported, please test.
I may fixed this, but not quite convinced it's your same problem. Would appreciate a test scene that crashes. |
@reduz Now I cannot even fill the cells of the Gridmap and the GridMap I loaded was empty. |
Checked in new project too. I cannot place any mesh by using the gridmap. |
If I edit the tilemap and try to re-bake I get this error in loop:
Test file : |
Forgot to add the test.tscn as Main Scene in the preferences. |
@reduz This error is everywhere :
Even without GridMap if you bake and save and the close the scene you get it. |
(BackedLightmap issues without GridMap)
++ I can confirm, at some point after baking / saving lightmap.tres
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Might be solved by DoubleDeez@4193bf1 |
Nope, I still get the same crash (see my previous comment) at |
EDIT: I updated the error message below because I missed another error appearing right below the first one I gave. Both errors happen at the same time, looping infinitely. I'm having a similar issue when saving an external, linked scene (that contains meshes with materials) after making changes to it, then tabbing back to the scene that links that external scene. I get the same error, looping indefinitely: The meshes are imported .dae files that have lightmaps generated for them in the Godot importer tab.
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Manjaro 64bit, Godot-Master, GT540M
Issue description:
Baking a modified gridmap before re-saving the scene will give a computer freeze.
Steps to reproduce:
Create a Gridmap with parts that can be baked, place a BakedLightmap on the scene save and bake.
Afterwards modifie the placement of the objects in the gridmap and bake before saving again.
You get a computer freeze.
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