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ERROR: Basis::orthonormalize: Condition ' determinant() == 0 ' is true. #14864
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I also got this error when setting the scale of a MeshInstance to zero on any of the axes. |
Still reproducible in 3.1 and e40aea7. |
@git2013vb AFAIK, Scale should never be 0, which it is set to 0 for the camera in your case. |
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OpenGL ES 3.0 Renderer: GeForce GT 650M/PCIe/SSE2
GLES3: max ubo light: 409
GLES3: max ubo reflections: 455, ubo size: 144
ARVR: Registered interface: Native mobile
Windows 7-64 - Godot 3.0
ERROR: Basis::orthonormalize: Condition ' determinant() == 0 ' is true.
At: core\math\matrix3.cpp:77
ERROR: Basis::orthonormalize: Condition ' determinant() == 0 ' is true.
At: core\math\matrix3.cpp:77
3d.zip
I tried some basic mesh in Godot3 3D and this error come out when I did reset camera's coordinates to 0 (zero)
You can replicate this error just loading basic example in attachment.
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