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Crash on creating a new C# script #15214
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As you seem to be on Arch, I take it you built your own Godot package with a custom PKGBUILD which installed the godot binary somewhere to your /bin folder? make sure all other files that get built along with the binary (i.e. GodotSharpTools.dll and godot.x11.opt.tools.64.mono.debugsymbols) also reside in the same folder as the installed binary, otherwise Godot will crash whenever you try to create a c# script. At least that used to happen to me too before I modified the package () function in my PKGBUILD to also include those other files. |
@AllanDaemon If this the case? |
his output.log suggests, that the binary has been installed or copied to /usr/bin/godot3-mono . if he, like me, used https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=godot-git this PKGBUILD from the AUR as a base to roll his own package and modified it to build godot with c# support, only the binary gets installed to /bin/ (which leads to the mentioned crash, unless the other files get copied too). this is how I modified the PKGBUILD to use /opt/ to install godot, which is not optimal, but works at least https://pastebin.com/C1VFwAKh |
Thanks, it's indeed not a bug in this case, just a bad local installation method. Feel free to comment if that's not the case though, so that we can reopen the issue. |
i have the same problem but on window |
Godot version:
3.0 with mono support, from commit f11a138 with the patch from PR #15136.
OS/device including version:
Arch Linux 64bits
Mono version (from https://aur.archlinux.org/packages/mono-stable/):
Issue description:
Godot crashes when attempting to create a new C# script. It doesn't happen when creating scripts in another language.
Steps to reproduce:
When creating the script, the system hangs and crashes.
Here is attached the output log of the terminal.
output_log.txt
But a possible relevant part from the end:
Minimal reproduction project:
project_example.zip
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