Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mono: Bindings no longer relie on DocData for accessors #15136

Merged
merged 1 commit into from
Dec 31, 2017

Conversation

neikeq
Copy link
Contributor

@neikeq neikeq commented Dec 29, 2017

Fixes #15128

@neikeq neikeq added this to the 3.0 milestone Dec 29, 2017
@neikeq
Copy link
Contributor Author

neikeq commented Dec 29, 2017

That typo :(

@NathanWarden
Copy link
Contributor

Thanks, I can confirm that this fixes it :)

@EugenEistrachOld
Copy link

@neikeq
Compiled latest master branch with manually edited file with the changes from this pull request

It fixed #15128 but I got a new issue. I created a new project with one node and a script attached to the node. The script has this two lines in the _Ready Method:

var dir = new Directory();
dir.Open("res://");

The second line crashes the game with following console output:

CrashHandlerException: Program crashed
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[0] <couldn't map PC to fn name>
[1] <couldn't map PC to fn name>
[2] <couldn't map PC to fn name>
[3] <couldn't map PC to fn name>
-- END OF BACKTRACE --

Before I compiled the engine (64bit) I cleaned the scons cache and followed the steps here and here (for mono)

Did I do something wrong or is this crash reproducable?

@AllanDaemon
Copy link
Contributor

This works for me too.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants